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Add new island

Capitan Blood

Landlubber
hello!
and again question...

i'm add new island, create new island.gm and tga.tx files - all ok, then i update my worldmap_init.c and add y island there, then i edit island_init.c.. and what? in map i can see my island, then i go to sea mode(from map to sea) - i see my island, if i return to map -all ok, but if in sea mod i use command Sail To(port, fort, ...) and then return to sea, my ship create in wrong place! why is it?
 
There is only one mesh for the worldmap, you can't add individual islands to it via code. If you want to add an island to the worldmap, you have to export islands.gm, edit, and reimport.
 
Though, if looking at other locations, there are some that have *serveral* meshes loaded (like the actual location plus the background mountains plus the trader carts etc.). Couldn't that be possible for the worldmap, too?
 
Doh! Good point. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
If we make an island looking model and load it as 'town' model (via worldmap_init), that should do the trick. The problem would be collision detection though--I think probably the geometry would be ignored. But that's a small price to pay.
 
If that can be done, could we make Khael Roa only appear at the map once you have found out where it is by getting a map from Raoul Rheims, for example? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
I reckon that would be fun. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

BTW: To make sure you <i>won't</i> sail through the island, could Khael Roa then be made as an auto-reload? Then, as soon as you found out where it is and you are near, you will be moved to 3D sailing mode.
 
<!--QuoteBegin-Pieter Boelen+Sep 10 2005, 06:13 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 10 2005, 06:13 AM)</div><div class='quotemain'><!--QuoteEBegin-->If that can be done, could we make Khael Roa only appear at the map once you have found out where it is by getting a map from Raoul Rheims, for example? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
I reckon that would be fun. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<div align="right">[snapback]130186[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Just remember to take it out of the Stormy Start.
 
Would have the problem of, once you try to -leave- KR, being auto-reloaded back.
Could teleport the player far enough away on leave, maybe, or make it a once-only thing...
 
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