• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. K

    Updated ship model ahoy Sir!

    That's most likely a reverse lighting bug. And, you can see polycount in GMViewer, for example.
  2. K

    Updated ship model ahoy Sir!

    And what's the polycount?
  3. K

    COAS: New Ship Preview

    What? They have <i>Flying Dutchman</i>-type ship, but no <i>Black Pearl</i>-type ship? How weird <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  4. K

    Another Fine Mesh...

    Weeeell... He does look pretty weird, yeah, but at the very least we're making progress here and learning to add more models to the game <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> And the reason he looks, well...
  5. K

    Gipsy Capitan...

    Nice skin. You already noticed his fat neck, so I only have one other complain: his vest appears skewed and stretched at the bottom.
  6. K

    some rigging fixes for the dutchman

    That's good. Thank you for your effort. We definitely need dedicated riggers <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  7. K

    False Lighting of New Models

    Hmm... interesting. As soon as I'm able, I'll look into this solution. And, yeah, MAX does detach shared vertexes, so that every poly has its own set of vertexes, but as far as I know, every program does that - it seems to be the trait of vrml itself, I think.
  8. K

    sailorspoints for the black pearl

    That's great indeed. You've even added points for climbing! (BTW, my original <i>Pearl</i> doesn't have those, because at this point I was simply fed up with setting other points, and afraid that walk files might simply stop working, as it happened couple of times before)
  9. K

    Another Fine Mesh...

    Ah yes, the dreaded "chin" bug. Well, not exactly a bug, but more of the flaw in the exporting method. Those of you who have seen my Jack in coat and hat will surely recognize all the symptoms and resulting flaws. <b>Sir Christopher Mings</b>, the lower jaw of your model behaves in this way...
  10. K

    The Flying Dutchman...

    Well, all the masts and yardarms obviously use the same texture, so I don't think it's gonna be a problem. If it is, one can always collapse everything into one object. Oh, and regarding uncursed Dutchman, I think it'd be best to look at <i>Vasa</i> for inspiration about how fore of the ship...
  11. K

    Gipsy Capitan...

    <!--quoteo(post=250522:date=Apr 15 2008, 02:13 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 15 2008, 02:13 PM) <a href="index.php?act=findpost&pid=250522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This model is an improved version of the skin of...
  12. K

    The Flying Dutchman...

    No, we can't.
  13. K

    old naval documents and pictures of ships...

    No, although <i>HMS Dauntless</i> (and <i>HMS Endeavour</i> as well) are clearly based on <i>HMS Victory</i>, no PotC filmmaker set his foot anywhere near her. They made their own sets on floating barges instead <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle"...
  14. K

    Gipsy Capitan...

    That's some nice reskin. Good work! Now, let's talk about some realistic colors <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> The problem with red coat like those gypsy captain wears is that it's not going to have such...
  15. K

    Maelstroms and Maya

    Like I said elsewhere, currently I have no means of running 3DMax, and probably not Maya as well, so I can't even try to figure the export problem by myself. Anyway, so, you've removed lamps on the railings, huh? Can't say I blame you, since they technically aren't present on the DMC...
  16. K

    Tryin' to learn Maya...

    Ugh... It seems like Maya is the most un-intuitive program <b>ever</b> <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> So, it looks like it doesn't matter how model parts are named - what matters is how the file itself is...
  17. K

    The Flying Dutchman...

    Regarding size of the <i>Dutchman</i>, if I read official blueprints correctly, the <i>Dutchman</i>s length at the waterline is 125% of the <i>Black Pearl</i> length at the waterline.
  18. K

    Getting Interceptor into the game

    <!--quoteo(post=234502:date=Jan 15 2008, 01:45 PM:name=Bava)--><div class='quotetop'>QUOTE (Bava @ Jan 15 2008, 01:45 PM) <a href="index.php?act=findpost&pid=234502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And a request to Kazeite: Could you please post some pics of your...
  19. K

    Getting Interceptor into the game

    Done. And, oh, I remembered something - I was unable to set sail furling correctly. I thought that all I had to do is set sail's number, but apparently that's not the case <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
  20. K

    Getting Interceptor into the game

    It's done. You can download the <i>Interceptor</i> from my FTP folder. Each broadside has 8 cannons, and there are two stern cannons. No chase cannons, though. EDIT: Yes, I have managed to confuse stern with bow. Again.
Back
Top