• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Screwface

    New Islands Mod

    The problem is that they are randomly generated by the same methods who generate all the new encounters that i added in the crewmembers on shore mod so if you want to have them with the mod disabled, you will also have all the encounters and it will be very dangerous for player to walk alone...
  2. Screwface

    New Islands Mod

    <!--quoteo(post=142862:date=Mar 22 2006, 10:05 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 22 2006, 10:05 AM) 142862</div><div class='quotemain'><!--quotec--> In Screwface's previous Crewmembers on Shore mod, he added a feature where you could encounter random...
  3. Screwface

    New Islands Mod

    The icons for St-martin are in the RESOURCE\Textures\battle_interface\moor_14.tga.tx file. If you want to change them, the best thing you can do is to convert it in TGA file (Txconvertor) and use a picture software like Photoshop to change icons (all the icons for st-martin are in the file)...
  4. Screwface

    New Islands Mod

    Hi, jason At this time, there's a beach on cuba where you can land. When you use the "Sail to" menu on sea mod, that's the first beach after the towns in the icons. At this time, the news islands mod have the islands of Cayman, Turks, Guadeloupe, antigua, hispaniola where you can go easily...
  5. Screwface

    Solved The Building Set for PotC

    To CCC : Why did you initialise the SaintMartin locations in the Antigua file ? Does it work for you? How did you make the connection between the sea anchor locators and the land without updating the islands_init.c file for stMartin ? Your new jungle model is very good but it is no textured for...
  6. Screwface

    Pre Build 13 Modpack

    To giuliootto : Thank you very much for your appreciation <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I hope this update don't add new extra bugs in your game. It seems that's not the case for me. Thanks again ! <img...
  7. Screwface

    Pre Build 13 Modpack

    While this bug is not fixed, when it happens, just enter in the cabin or deck and go out right away, the sound will be restored as normal <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
  8. Screwface

    Pre Build 13 Modpack

    I've noticed this bug too ! That's because another ship around the island execute a firedrill. All the smoke diseapper and the music and the sea sound shut down suddenly. i think this bug was fixed in the past, perhaps by swindler or jack davidson but i'm not sure. It seems this bug has been...
  9. Screwface

    Pre Build 13 Modpack

    It is on the old ftp <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> That's the same address but with a .net instead of the .org i think ! ftp.piratesahoy.net user: files@piratesahoy.net pass: piratesahoy Sorry but...
  10. Screwface

    Pre Build 13 Modpack

    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> After updating with all the recent modpacks who have been realized (thanks to winmerge), i have done and uploaded the crewmembers on shore mod...
  11. Screwface

    Pre Build 13 Modpack

    "if(something) {code;}" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  12. Screwface

    New Islands Mod

    I added this section of code in my Inititems.c files (just after "forest") : // jungle makeref(itm,Items[n]); itm.id = "jungle"; itm.building.chrmodel = "B_invisible"; itm.building.dialog = "b_jungle.c"; itm.building.planks = 0; itm.building.money = 0; itm.building.crew = 0; itm.groupID =...
  13. Screwface

    Pre Build 13 Modpack

    <!--quoteo(post=139178:date=Feb 9 2006, 10:48 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Feb 9 2006, 10:48 PM) 139178</div><div class='quotemain'><!--quotec--><!--quoteo(post=139171:date=Feb 9 2006, 08:26 PM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 9...
  14. Screwface

    Pre Build 13 Modpack

    I had to fix this bug !
  15. Screwface

    New Islands Mod

    the foam files for shores location should be in RESOURECE\FOAM\LOCATIONS for example for the falaise de fleur you cloned, you should have Antigua_shore.ini and Antigua_shore.tga files (who are renamed copies of those of falaise de fleur) in RESOURCE\FOAM\LOCATIONS\OUTSIDE\Shore_6\ It would be...
  16. Screwface

    New Islands Mod

    I think that's falaise de fleur who should be Fort de France and Redmond should be Port Royal <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" />
  17. Screwface

    New Islands Mod

    <!--quoteo(post=139045:date=Feb 8 2006, 11:20 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Feb 8 2006, 11:20 AM) 139045</div><div class='quotemain'><!--quotec-->Good idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif"...
  18. Screwface

    New Islands Mod

    Nice work CCC ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> I've tested it and it works for me. The antigua port is a really nice place. How did you do to include shore locations in...
  19. Screwface

    Making a Pre Build 13

    There are only 2 islands who haven't any landing locations, all the others have landing locations but some of them are not completed. The 2 islands are Antigua and saint martin but soon i think, CCC and me will work on Antigua.
  20. Screwface

    Pre Build 13 Modpack

    <!--quoteo(post=138152:date=Jan 24 2006, 10:15 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Jan 24 2006, 10:15 PM) 138152</div><div class='quotemain'><!--quotec-->I try to apply the last BOAL_ship.c from Screwface but it doesn't works on my side, I have to use right/left step...
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