I have found a nice large forest, I'll make an update with that these days. Actually I have become fond of your idea, with that forest the desolate look of the empty FdF beach can be much improved.
Thanks for the info on the foamfiles, will include them in the future. St. Martin is making steady progress, managed to add a second Fort for the Dutch side. BTW, are you familiar with the fort stuff? I noticed that there are no fortlocations for the new islands in locations\init\boarding.c . So if you try to board a fort after bombardement you'll probably get a black screen, right?
Another thing: the random coast ships often sail right into the rocks, and they try to sail on till they sink. Is there somthing missing that usually helps NPCs with the navigation? Or could it be that the orientation of the "Quest ship" locator determines the course of the ship generated on it?
Thanks for the info on the foamfiles, will include them in the future. St. Martin is making steady progress, managed to add a second Fort for the Dutch side. BTW, are you familiar with the fort stuff? I noticed that there are no fortlocations for the new islands in locations\init\boarding.c . So if you try to board a fort after bombardement you'll probably get a black screen, right?
Another thing: the random coast ships often sail right into the rocks, and they try to sail on till they sink. Is there somthing missing that usually helps NPCs with the navigation? Or could it be that the orientation of the "Quest ship" locator determines the course of the ship generated on it?