Would I be able to get any of you interested in working on the weapons system a bit?
There's a whole bunch of things that need to be done; right now, it's a bit of a mess.
What I would like to do is:
1. Add Bartolomeu's new weapons (files are ready; I'll take care of this...)
2. Realize categorized weapons use: eg. soldiers don't use breadknifes and random pirate boarders don't get Solingen Rapiers
3. Distinguish between Periods with the weapons: make different weapons appear in different periods.
This will mean that we DO have many different-looking weapons in the game, but not all at once.
Less weapons means less confusion for the player, because in this instance, more isn't better.
Especially when the Period assignments are historically correct, this could be very interesting.
4. Re-balance the weapons so that there is no "best" weapons in the game.
Additionally, each Period should get different gameplay styles on land.
Eg. pistols are rare, VERY expensive and not very effectsive in the early periods,
while you might actually have gunfights (muskets on boardings?) in the last periods.
Doing all this would be a huge project and especially point #2 might be hard to accomplish,
because it'll require rewriting the NPC weapon assignment code and a lot of the initItems.c assignments.
Additionally, those "Unique" weapons should be made to NOT SHOW UP ANYMORE!
I HATE looting shotguns and Jack Sparrow's pistol off of random bandits!
Anyway, please provide your views and, if at all possible, try to help.
If you agree that this project should be done, we need help because I can't do it on me onesy... :?