<!--quoteo(post=220419:date=Nov 7 2007, 02:00 PM:name=SeaNorris.)--><div class='quotetop'>QUOTE(SeaNorris. @ Nov 7 2007, 02:00 PM) [snapback]220419[/snapback]</div><div class='quotemain'><!--quotec-->I dont think that the Galleons should be limited to only the Spanish, as the English used them and possibly other European nations, an idea for this would be to duplicate the Galleons (or any other relevent ships) and create nation specific skins (say two for each nation) that way a Spanish Galleon would be distinguishable from an English Galleon.<!--QuoteEnd--></div><!--QuoteEEnd-->Nation-specific skins would, of course, be made nation-specific. Apparently the limiting Galeons idea is not liked very much, so we'll skip that one. Duplicating ships needs only be done if an actual custom skin has been made.
<!--quoteo(post=220432:date=Nov 7 2007, 07:32 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Nov 7 2007, 07:32 PM) [snapback]220432[/snapback]</div><div class='quotemain'><!--quotec-->Was I one of those "ahead of his time" types? <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I think so. I never forgot your thoughts for the Patriots and Emperors mod, so now that progress on that has pretty much stalled, I want to try and implement as much of the stuff into the modpack as possible. I always did want this nation-specific ships thing working, but I could never figure out which code to modify until a week or so ago I got the bright idea to search for "CanEncounter" in my code, which would be bound to be at the place that would need editing.
<!--quoteo(post=220432:date=Nov 7 2007, 07:32 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Nov 7 2007, 07:32 PM) [snapback]220432[/snapback]</div><div class='quotemain'><!--quotec-->So what's the latest on the Build? Is Alpha 7 finished now? How many more Alphas do you think 'till a solid Final?<!--QuoteEnd--></div><!--QuoteEEnd-->The lastest stablish Alpha version is still Alpha 6, made shortly before I left. Alpha 7 has been released, Alpha 7 Plus has been made and even an Alpha 8 WIP 1 version is available, but each subsequent version became less stable. We have absolutely no idea when Build 14 might be finished. I don't expect it any time soon.
<!--quoteo(post=220456:date=Nov 7 2007, 08:52 PM:name=landrot)--><div class='quotetop'>QUOTE(landrot @ Nov 7 2007, 08:52 PM) [snapback]220456[/snapback]</div><div class='quotemain'><!--quotec-->ok i tried the 'if (sti(rShip.nation) != iNation) { continue; }' code and it works good. the only thing you have to do is giving all the ships a nation and that is much work <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid="
" border="0" alt="ko.gif" />. ships without a nation are with England. so there cant be any neutral ships(ships for all the nations)...<!--QuoteEnd--></div><!--QuoteEEnd-->OUCH! That is bad, <i>bad,</i> BAD! We MUST have neutral ships or we might as well scratch this mod completely. Try this instead:
<i>if (CheckAttribute(rShip,"nation") && sti(rShip.nation) != iNation) { continue; }</i>
The <i>if (sti(rShip.nation) != iNation) { continue; }</i> line causes error messages for ships that don't have the .nation attribute, so could therefore also be the cause for the neutral England-only ships.
<!--quoteo(post=220457:date=Nov 7 2007, 08:59 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 7 2007, 08:59 PM) [snapback]220457[/snapback]</div><div class='quotemain'><!--quotec-->That is if the idea as I understand it, was to make "some" ships exclusive to certain nations, not make all of them exclusive.<!--QuoteEnd--></div><!--QuoteEEnd-->That indeed is VERY much the idea and if it won't work that way, I'll either FORCE it to work that way or scratch the mod completely. I don't want EVERY ship to be nation-specific and I don't want to make copies of all ships either.