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Limiting ships to certain nations

What about older ships such as Greek Trier? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> or a Viking Ship? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
They would have to be made first. Which is a lot of work and requires somebody to do it. Right now we're just proposing messing around with the ships we already have.
 
Indeed and not to mention that those older ships are also SLOWER ..slow as tartane unless if those ships use
man power. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
a viking ship can match a modern yacht, you know. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=220370:date=Nov 6 2007, 10:47 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 6 2007, 10:47 PM) [snapback]220370[/snapback]</div><div class='quotemain'><!--quotec-->a viking ship can match a modern yacht, you know. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

WHAT!?! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> ...AWESOME!!! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

I don't know why i always thought that Viking Longship is slower than the ships in our game ..maybe because it has just a one mast and sail? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Hi,

I dont think that the Galleons should be limited to only the Spanish, as the English used them and possibly other European nations, an idea for this would be to duplicate the Galleons (or any other relevent ships) and create nation specific skins (say two for each nation) that way a Spanish Galleon would be distinguishable from an English Galleon.

What do you guys think?
 
Blimey, I love this!

Funny... the <i>Endeavor</i>, all the stuff going on in this thread... its what I was pressing for when I joined. Was I one of those "ahead of his time" types? <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

So what's the latest on the Build? Is Alpha 7 finished now? How many more Alphas do you think 'till a solid Final?
 
the english DID use galleons. i read it yesterday in a book. the Ark Royal is a good example. the french Saint Louis is a galleon too, or at least very similar to it.

they made a replica of the Gokstad ship once and raced it against a modern yacht. with the wind, the viking ship was slightly faster, but the modern yacht had the advantage of being able to sail far closer to the wind. the reason why the viking ship was so fast was because of it's hull design. it had overlapping planking and was very flat, making it glide over the water instead of cutting through it. keep in mind that the amount of sails doesn't count. it's the area of canvas.
 
ok i tried the 'if (sti(rShip.nation) != iNation) { continue; }' code and it works good. the only thing you have to do is giving all the ships a nation and that is much work <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid=":ko" border="0" alt="ko.gif" />. ships without a nation are with England. so there cant be any neutral ships(ships for all the nations)...
thomas i like the dutch frigate! can you put it on FTP?? please <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
and of course england had galions. they where especially used by spain but also by other nations.
 
<!--quoteo(post=220456:date=Nov 7 2007, 02:52 PM:name=landrot)--><div class='quotetop'>QUOTE(landrot @ Nov 7 2007, 02:52 PM) [snapback]220456[/snapback]</div><div class='quotemain'><!--quotec-->ok i tried the 'if (sti(rShip.nation) != iNation) { continue; }' code and it works good. the only thing you have to do is giving all the ships a nation and that is much work <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid=":ko" border="0" alt="ko.gif" />. ships without a nation are with England. so there cant be any neutral ships(ships for all the nations)...
...<!--QuoteEnd--></div><!--QuoteEEnd-->
In that case, then it really doesn't work!
That is if the idea as I understand it, was to make "some" ships exclusive to certain nations, not make all of them exclusive.
 
<!--quoteo(post=220457:date=Nov 7 2007, 08:59 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 7 2007, 08:59 PM) [snapback]220457[/snapback]</div><div class='quotemain'><!--quotec-->In that case, then it really doesn't work!
That is if the idea as I understand it, was to make "some" ships exclusive to certain nations, not make all of them exclusive.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes youre right, all of them are exclusive
and tnx thomas
 
How about duplicating the neutral ships in ships.init, so you would need an entry (or more if more skins are available) for each nation that will use it with a corresponding nation attribute. This may also allow for different paint schemes for each nation. It may be a lot of work though but could be worth doing.
 
<!--quoteo(post=220419:date=Nov 7 2007, 02:00 PM:name=SeaNorris.)--><div class='quotetop'>QUOTE(SeaNorris. @ Nov 7 2007, 02:00 PM) [snapback]220419[/snapback]</div><div class='quotemain'><!--quotec-->I dont think that the Galleons should be limited to only the Spanish, as the English used them and possibly other European nations, an idea for this would be to duplicate the Galleons (or any other relevent ships) and create nation specific skins (say two for each nation) that way a Spanish Galleon would be distinguishable from an English Galleon.<!--QuoteEnd--></div><!--QuoteEEnd-->Nation-specific skins would, of course, be made nation-specific. Apparently the limiting Galeons idea is not liked very much, so we'll skip that one. Duplicating ships needs only be done if an actual custom skin has been made.

<!--quoteo(post=220432:date=Nov 7 2007, 07:32 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Nov 7 2007, 07:32 PM) [snapback]220432[/snapback]</div><div class='quotemain'><!--quotec-->Was I one of those "ahead of his time" types? <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I think so. I never forgot your thoughts for the Patriots and Emperors mod, so now that progress on that has pretty much stalled, I want to try and implement as much of the stuff into the modpack as possible. I always did want this nation-specific ships thing working, but I could never figure out which code to modify until a week or so ago I got the bright idea to search for "CanEncounter" in my code, which would be bound to be at the place that would need editing.

<!--quoteo(post=220432:date=Nov 7 2007, 07:32 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Nov 7 2007, 07:32 PM) [snapback]220432[/snapback]</div><div class='quotemain'><!--quotec-->So what's the latest on the Build? Is Alpha 7 finished now? How many more Alphas do you think 'till a solid Final?<!--QuoteEnd--></div><!--QuoteEEnd-->The lastest stablish Alpha version is still Alpha 6, made shortly before I left. Alpha 7 has been released, Alpha 7 Plus has been made and even an Alpha 8 WIP 1 version is available, but each subsequent version became less stable. We have absolutely no idea when Build 14 might be finished. I don't expect it any time soon.

<!--quoteo(post=220456:date=Nov 7 2007, 08:52 PM:name=landrot)--><div class='quotetop'>QUOTE(landrot @ Nov 7 2007, 08:52 PM) [snapback]220456[/snapback]</div><div class='quotemain'><!--quotec-->ok i tried the 'if (sti(rShip.nation) != iNation) { continue; }' code and it works good. the only thing you have to do is giving all the ships a nation and that is much work <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid=":ko" border="0" alt="ko.gif" />. ships without a nation are with England. so there cant be any neutral ships(ships for all the nations)...<!--QuoteEnd--></div><!--QuoteEEnd-->OUCH! That is bad, <i>bad,</i> BAD! We MUST have neutral ships or we might as well scratch this mod completely. Try this instead:
<i>if (CheckAttribute(rShip,"nation") && sti(rShip.nation) != iNation) { continue; }</i>
The <i>if (sti(rShip.nation) != iNation) { continue; }</i> line causes error messages for ships that don't have the .nation attribute, so could therefore also be the cause for the neutral England-only ships.

<!--quoteo(post=220457:date=Nov 7 2007, 08:59 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 7 2007, 08:59 PM) [snapback]220457[/snapback]</div><div class='quotemain'><!--quotec-->That is if the idea as I understand it, was to make "some" ships exclusive to certain nations, not make all of them exclusive.<!--QuoteEnd--></div><!--QuoteEEnd-->That indeed is VERY much the idea and if it won't work that way, I'll either FORCE it to work that way or scratch the mod completely. I don't want EVERY ship to be nation-specific and I don't want to make copies of all ships either.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I think so. I never forgot your thoughts for the Patriots and Emperors mod, so now that progress on that has pretty much stalled, I want to try and implement as much of the stuff into the modpack as possible. I always did want this nation-specific ships thing working, but I could never figure out which code to modify until a week or so ago I got the bright idea to search for "CanEncounter" in my code, which would be bound to be at the place that would need editing.<!--QuoteEnd--></div><!--QuoteEEnd-->

I finally came to a point where I could tell that there was a diminishing number of differences between the content and goals of both mods, so I sort of halted the P&E mod's activity and progress... I just had a feeling that we wern't quite to the point of completing what I envisioned yet and knew that it would ultimately find its way into the next Build.
It did! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Hopefully we can add both the Napoleonic and non-Napoleonic stuff nicely in the same game. I put in a NAPOLEONIC_AGE toggle in my game which will be used for changing soldier mods and availability of ships. I also put in alternate Spanish soldier models with blue coats, black hats and no armor. I think these are too modern for even the Napoleonic era, but I like to use them as something different. If you have any other suggestions on possible changes for the NAPOLEONIC_ERA toggle, please say so. So far it's just them soldiers and ships. And even the ships are not actually limited yet, though I do know how to do it.
 
I started work on a complete list of ships. See <a href="http://www.s31clan.com/privateftps/pietersmods/ships.htm" target="_blank">here</a>. Obviously it's not done yet, considering it's a lot of work. Please post your thought on what class you think each ship should have, whether it should be limited to a certain nation or not, whether it should be considered Napoleonic and what display name she should have.
 
I want interfere in the division into classes and nations - others know better.

However, I think the BritishWarship should not be napoleonic, mainly because of that sail on top of the bowsprit, dont know what its called. In napoleonic age, these sails was removed long time ago. However, I do think the CorvFrig2_50 should be...the modern shaped hull and rigging seem fit for the age.

And, if I may add, good work! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Right now I am using the following list for ship classification:
Class 1: Battleships and Manowars [really big navy ships]
Class 2: Warships and Lineships [pretty big navy ships]
---------
Class 3: Galeons, Pinnace, Frigates and Corvettes [big merchant ships and average-size navy ships]
Class 4: Fleut (Holland) and Caravel (Portugal) [relatively big merchant ships]
Class 5: Xebec (pirate), Schooner, Brig [relatively small fast and agile navy and pirate ships]
---------
Class 6: Barque, Yacht, Lugger, Sloop, Galeoth [small boats]
Class 7: Tartane [eeny weeny tiny little things]

The British Warship has got a yellow-and-black colour scheme, therefore I thought she should be Napoleonic. The CorvFrig1 has the same model as the CorvFrig2_50, so if one should be Napoleonic, so should the other. They both use the Corvette hull though, so that suggests to me that then all Corvettes should be Napoleonic. Not sure if we should do that, really. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
the corvettes are of napoleonic build. the rounded front is from that era. before that, all ships of decent size had a flat board there instead.

one interesting thing i've come across is that the gunboat in real life, or at least the one most similar to the one we have in the game, DID have 18 or 24 pound cannons. could make for some interesting combat abilities. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> i think it would be very good against those cutters and luggers and might motivate players to stick with a smaller ship longer early on.
 
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