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Abandoned Early Cape Horn Clipper

This is about as far as I've gotten... I'd keep the cabin but it's already gone, and I've never seen the type of cabin the constitution has on any clipper, so I MUST add a different stern to this, IF I CAN!!!
upload_2021-3-7_11-28-58.png
 
Wait, I think I've got it... I have a better HULL model for this, of which I can mess with and make whole again, hopefully this works.
 
Here is the new hull, anyways it's no where near being complete, but I am sure I can continually add masts and decoration and that to it till it becomes ready...
upload_2021-3-7_12-40-12.png

It definitely looks more like the hull of a Clipper, doesn't it?
 
A bit yes, mostly with the TOOL for now.
I haven't made a ship from scratch yet, but I have done some modifications.

I would suggest taking a look at the locators of other ships and work off that.
This way you can see how things are generally set up.
 
A bit yes, mostly with the TOOL for now.
I haven't made a ship from scratch yet, but I have done some modifications.

I would suggest taking a look at the locators of other ships and work off that.
This way you can see how things are generally set up.
Alright, sounds good. I'll use this model, but I'm going to have to scale it up by a HUGE amount, it's tiny, but its a complete model and looks good, so I think it'll be good enough.
 
Alright, now it's smoothened and its (basically) up to scale with the Constitution model from before.
 

Attachments

  • upload_2021-3-7_13-58-31.png
    upload_2021-3-7_13-58-31.png
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It is not the most detailed model of a clipper out there, but it's good enough for POTC (with some changes of course), and it's not like were going to port 2 million vert models into POTC, are we?
Anyways, how do I create new locators entirely? Besides that, I have a plan for how this ship should work in-game. It should ONLY be around in LAST period, and have a high speed, but lower turn rate due to it's gigantic length. It will only be available for England and America (since in real life clippers were mostly used by England and America) and of course it has no guns, but will be a merchant ship respectively. It will have a large-ish cargo capacity, and hold from 165-245 men. It will be cheaper than larger warships, but still be expensive due to it's new and brilliant design. It will have it's own walk file (at some point, I'll likely make it once the ship works well in-game) and many, many sails, stays will be there too as well. I'll either give it a ship icon that's sketch/painting of a similar clipper, or an icon that's a picture of the ship in-game.
 
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I think there are some that have a considerable amount of polygons.
Still it indeed doesn't need to be the most detailed model ever.

Out of curiosity, how many polygons does this and the USS Constitution have?
 
I think there are some that have a considerable amount of polygons.
Still it indeed doesn't need to be the most detailed model ever.

Out of curiosity, how many polygons does this and the USS Constitution have?
This one has not many polygons, but it was definately increased a bit ever since I smoothed it's model, it was really edgy when you got close to it.
The constitution variant won't be used anyways. This one still has not many polygons, thank god.
 
I can't even think of what I am going to do about the cabin and deck locations for it...
Maybe Cabin_Medium would be a good one, and UDeck1-2 could work, although they have cannons on them, ugh!
 
How does this code sound? (Some parts are either zero or do not have a value because they likely haven't been implemented yet)
Also, you won't be able to count how MANY rey_[insert whatever here] models I'll have to implement to this...

Another also, here is where I'll need to add anchor models.
upload_2021-3-7_14-46-6.png


//-------------------------------------------------------------------------
// Early Cape Horn Clipper by Lord Horatio Nelson
// <SWS - Willemstad Builders' Trials Winter 09 S/N 016> (WBT4)
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Clipper";
refShip.All = "CapeHorner1";
refShip.id = refShip.Name;
refShip.Walk = "Clipper";
refShip.SName = "Clipper";
refShip.Class = 7;
refShip.Cannon = CANNON_TYPE_LONG_LBS0;
refShip.MaxCaliber = 0;
refShip.Weight = Tonnes2CWT(1700);
refShip.Capacity = 4800;
refShip.CannonsQuantity = 0;
// NK cannon qtys 05-04-18 -->
refShip.Cannons.Borts.cannonf.qty = 0;
refShip.Cannons.Borts.cannonb.qty = 0;
// NK <--
refShip.MaxCrew = 194;
refShip.MinCrew = 71;
refShip.Price = 217000;
refShip.HP = 4000;
refShip.SP = 200;
refShip.BigPicTexName = ""; //Armada
refShip.BI.Tex = ;
refShip.BI.Pic = ;
refShip.QDeck = "";
refShip.CannonsDeck = 0;
refShip.CargoHold = 1;
refShip.Cabin = "";
refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.0; //
refShip.period.2 = 0.0; //
refShip.period.3 = 0.0; //
refShip.period.4 = 0.0; //
refShip.period.5 = 1.0; //
//Nation
refShip.england = 0.25; //
refShip.france = 0.0; //
refShip.holland = 0.0; //
refShip.portugal = 0.0; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //
refShip.america = 0.25; //
refShip.sweden = 0.0; //
refShip.CanEncounter = true;
refShip.CanBuy = true;
refShip.Type.Trade = true;
refShip.Type.War = false;
refShip.Model = "Clipper"; //Horatio Nelson
refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.6;
// Most Cape Horners had many stays and a large sail area
refShip.ClosestPoint = 0.25;
refShip.BestPoint = 0.8;
// KK refShip.RigType = sDet;
if(iRealismMode>0 || REALISTIC_SHIP_INERTIA){
refShip.SpeedRate = 14.0;
refShip.TurnRate = 58;
refShip.InertiaAccelerationX = 4; refShip.InertiaBrakingX = 0.5;
refShip.InertiaAccelerationY = 1.9; refShip.InertiaBrakingY = 0.5;
refShip.InertiaAccelerationZ = 2.5; refShip.InertiaBrakingZ = 2.0;
}else{
refShip.SpeedRate = 14.0;
refShip.TurnRate = 23;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 10; refShip.InertiaBrakingY = 4;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 2.0;
}
// Review: Vessel configured as: Large Clipper
// high seas cruiser, heavy, deep draft U-hull, VERY long hull, LARGE turn circle (WBT1H)
// <SWS - Willemstad Builders' Trials Winter 09 S/N 016> is henceforth complete
// on this day and date Dec 23 2009, 0325h
 
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