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    Maelstrom New Horizons


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Categorizing Models

<!--QuoteBegin-NathanKell+Jul 27 2005, 03:09 AM--><div class='quotetop'>QUOTE(NathanKell @ Jul 27 2005, 03:09 AM)</div><div class='quotemain'><!--QuoteEBegin-->Re: true x2. Typo, yes. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Ah. I see. I'll go and fix that tomorrow then. Unless somebody else has fixed it by then, of course. What does that typo do? Does it cause any bugs or something? What does the "model.assigned = true;" line do anyway? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
On TG7. Interestingly, TG4 and TG7 have almost identical face textures, but the mesh is slightly different, leading to very different ingame appearances. (I re-noticed this finding you the template, Pieter).

Pieter: doesn't do anything, I think POTC ignores it. True and False are #defined to be 1 and 0, btw...
The assigned line tells the tailor (and, originally, the getmodelindex function) that the model slot is not blank. But since I rewrote models to use IDs and native calls, that's not so important (now you can do model.id != "blank" too).
 
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