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    Maelstrom New Horizons


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Mod Release Build 14 Beta 3 Progress

Must have gone missing in file-copying/batching/merging operations then. AGH! Good catch indeed. :facepalm

Just to be clear on this: Should this same file ALSO be in the \Ships texture folder or should that remain the old version?
 
I don't see why it couldn't also be placed in the Ships folder. :shrug
 
I just got a CTD in a boarding operation. The fighting was done on that deck and I was looting corpses when it crashed. There are some interesting logs tho.
 

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Opening Post Updated: New Fix Pack Posted

Also a new installer to copy Armada's modified deck texture in the correct folder.

Main new stuff:
- When a mutiny occurs, you can "buy off" your crew if you have enough rum. This was always possible, but the code didn't work right.
- Companion Mutiny code rewritten and simplified and not "stay on" once it has happened.
- Merchant/Navy ensigns correspond correctly with the actual ships, even for ships that are sometimes navy and sometimes merchant. Might help in picking targets.
- Calculation for crew quantity on random ships modified to put larger crews on navy and pirate ships: further comments appreciated.
See here: http://www.piratesahoy.net/threads/questions-thoughts.21086/#post-461841

I could use some further input on how to make Companion Mutiny work.
At the moment, it is a VERY rare event that would generally only follow a mutiny on your own ship.
We should be able to make it more interesting than that, no?
 
Shoot:guns:....with all this continuous figuring out about the game, it'll turn you into an old man a might too soon. Heheh. :pirate07:
ahhh..and the update pack is getting bigger too..:thumbs1 --and that's more loot for us crew of yours..arrr!:aar
 
Shoot:guns:....with all this continuous figuring out about the game, it'll turn you into an old man a might too soon. Heheh. :pirate07:
You got THAT right. Which is why I'm VERY much looking forward to it coming to a temporary END soon.

More saves? Here are two. The first one should be leaving Cartagena where I joined a battle. The second one is some time during said battle when I am capturing ships to upset the English so that I will not keep getting trade missions to Antigua.
Thanks! I'll give 'em a try. :doff
 
I just started playing again..after a few days..been busy lately.

Ok, on another note 3 out of 4 boardings require F12 after dealing with the surrendered Captain.
Confirmed.

Opening Post Updated: New Fix Pack Posted
Also a new installer to copy Armada's modified deck texture in the correct folder.
seadogs2_0001.jpg seadogs2_0002.jpg seadogs2_0004.jpg (Hudson Class Steam Frigate)
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I noticed this seadogs2_0008.jpg --o_O? And I can't quite see what its saying. How can I extend the game screen?
______________________________________________________________________

And this, I always get this message way back, mostly during boarding when taking something from the ship chest and weapons locker seadogs2_0009.jpgo_O
______________________________________________________________________
error.log:
Code:
RUNTIME ERROR - file: sound\alias.c; line: 32
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 32
function 'Alias_Init' stack error
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 443
missed attribute: activeitem
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 443
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 471
missed attribute: activelocator
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 471
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
null ap
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 472
no rAP data
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 478
uninitialized aref
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 478
AClass ERROR n1
RUNTIME ERROR - file: ITEMS\itemLogic.c; line: 478
function 'Item_OnUseItem' stack error

EDIT: BTW, is the Steam Frigate considered unique when playing storylines before the 18th Century?
 

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Last edited:
Armada's deck texture change isn't going to fix the damage. It just makes the deck look different.
Only way to fix the damage is by editing the model files themselves. Not an easy task.

I noticed this View attachment 12640 --o_O? And I can't quite see what its saying. How can I extend the game screen?
It says "Engines: NO FUEL". Means you don't have planks on board to burn.

And this, I always get this message way back, mostly during boarding when taking something from the ship chest and weapons locker
That one's covered in the FAQ:
http://www.piratesahoy.net/threads/frequently-asked-questions.14915/
Not sure why it happens. But then I never got round to checking it.

EDIT: BTW, is the Steam Frigate considered unique when playing storylines before the 18th Century?
You won't ever encounter them at random, unless you play in Revolutions or Napoleonic.
 
I can't see the full ENGINE NO FUEL sign. How can I extend the game screen? It has like a margin leaving a blank black space LEFT and RIGHT.
 
Everything else in the game fits on the screen properly right? In that case, it is probably because I set up that display on my 16:9 screen.
Relevant code is in PROGRAM\BATTLE_INTERFACE\BattleInterface.c:
Code:
  // PB: Steam Ships -->
   CreateEntity(&IShipPower, "IShipPowerInfo");
   DeleteAttribute(&IShipPower, "");
   LayerAddObject(SEA_EXECUTE, &IShipPower, -257);
   LayerAddObject(SEA_REALIZE, &IShipPower, -257);
   CopyAttributes(&IShipPower, &ILog);
   IShipPower.Log.width  = RecalculateHIcon(20);
   IShipPower.Log.height = RecalculateVIcon(10);
   IShipPower.Log.left  = sti(showWindow.right) - makeint(stf(showWindow.width) * 0.14);
   IShipPower.Log.up  = sti(showWindow.top) + RecalculateVIcon(230);
   IShipPower.Log.font  = "interface_normal";
   IShipPower.Log.color  = argb(0,255,255,255);
   IShipPower.Log.offsetString = 14;
   IShipPower.Log.speed  = 1.0;
   IShipPower.Log.color_speed = 0.0;
   SendMessage(&IShipPower, "lll", LOG_AND_ACTIONS_INIT, false, true);
   // PB: Steam Ships <--
I suspect you need to increase that 0.14 value on the IShipPower.Log.left line.
 
no, everything is like that..from the main menu to land, port, sea, 3rd person view while sailing, everything.. i have 14"HD LED LCD (ScreenResolution:1366 x 768)
 
In that case it sounds like you don't have your engine.ini file set up properly.
Open that file with Notepad and set the resolution correctly.
 
whew! now, my 1366 horizontal screen resolution makes me dizzy:sick. im gonna stick to 1024(but no diff to 800)

ahh and I discovered this seadogs2_0003.jpg it seems that malcolm's blade is near to broken so when you continue to train with him it'll break and thus an easy way to level up :D
 
Well, that could randomly happen, I suppose. You must have done a LOT of fighting though.
He starts out with an Average one.
 
Yep..i did like 10+ with malcolm before breaking his sword..
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Sweet! Enemies are actually using dinghies to escape a fight ah? never had that before seadogs2_0006.jpg (and how can I enable the steam engine?)
________________________________________________________________________________________________
And during town capture a crew is always stuck at some weird places like this one seadogs2_0001.jpg also in columbia, martinique, puerto rico, and other towns i captured
..also..there are enemies during the town capture slashing in mid air but are actually causing damage to my crew and vice versa..its like long distance fight..xD
 
Sweet! Enemies are actually using dinghies to escape a fight ah? never had that before
You must be seeing something else. They indeed don't do that. :wp

(and how can I enable the steam engine?)
Code:
Press Numpad [+] to increase engine power and Numpad [-] to decrease engine power. Numpad [*] sets power to zero

And during town capture a crew is always stuck at some weird places like this one
also in columbia, martinique, puerto rico, and other towns i captured
..also..there are enemies during the town capture slashing in mid air but are actually causing damage to my crew and vice versa..its like long distance fight..xD
Talisman is looking into sorting out the locator files.
 
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