what really makes the bell here are pictures from the Lego POTC BP
http://imageshack.us...580/clock2.png/
http://imageshack.us...694/clocks.png/
There we go.
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what really makes the bell here are pictures from the Lego POTC BP
http://imageshack.us...580/clock2.png/
http://imageshack.us...694/clocks.png/
who they want to make photos of ships I kan whom they need what?
http://imageshack.us...031368x668.png/
refShip.EmblemedSails.normalTex = "sail_whole_red_plain.tga";
refShip.EmblemedSails.nationFileName = "sail_whole_red_pirate6.tga";
Those sails look almost identical to the film ones! Don't fuss over them too much mate, I'd say they're good enough as they are now.
Hehe... modelling is the easy part. You can use any program for that.Sweet. I guess Maya isn't our only modeling program now. I've been trying out Sketchup, it's not too hard to pick up.
Ah, that's what it may seem like, but actually I think the camera was too HIGH, because you were meant to be on the lower deck, but the global adjustment moved it into the deck above.The problem was more that the camera kept going through the deck and therefore was too LOW.
Thanks for clarifying that. I thought it was something along those lines.For the different sails, just set two different sails for these two lines like this, for example (from the "Santiago"):Code:refShip.EmblemedSails.normalTex = "sail_whole_red_plain.tga"; refShip.EmblemedSails.nationFileName = "sail_whole_red_pirate6.tga";