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PotC Build Mod Ship Cleanup

AGH! Indeed the models aren't exactly the same. ALMOST, yes, but they've got different stern lanterns.
We can still swap the textures around though. Using the schooner3_44 hull model and texture with the rigging of Brig_20_Gun1_18 would require just swapping out the locators between the models and we'd be all set for that.
They also have different bow decorations, and that's the main reason why the textures probably can't be freely swapped.
Using the other hull model should hopefully work, provided that TOOL doesn't mess things up.

Anyway, we'll be needing to update the clean-up list for the latest Patch 7 ships, and those we'd like to port for Beta 2.
Not really. Any ship that is not on the list is a new custom high-detail ship that we wouldn't want to drop anyway... :wp
Ah, good point. I was only suggesting it for the sake of completeness anyway. :cheeky

BTW: As part of the ship cleanup, I want to give all nation-specific ship models their appropriate folder model names, eg. "FR_" for all French ships and "NL_" for the Dutch ones.
That'd be easier for future reference, I think.
Agreed, that would make more sense. :yes
What about "HMS_Dauntless", for example? That's a specific quest ship, even though she's tied to the RN. Maybe keep the 'HMS' to show its specific use?
However, I'd assume any pgargon ships named "Victory1", for example, should be changed, right?

We'll also need to consider which ships we want more textures for, like Bellona for example.
At the very least, a US texture might be nice for that ship, since the US don't have any proper ships of the line of that class.
In this case, other textures were released by pgargon, but not included when the ship was ported to PotC, so it's easy to find them again.
 
They also have different bow decorations, and that's the main reason why the textures probably can't be freely swapped.
Using the other hull model should hopefully work, provided that TOOL doesn't mess things up.
Indeed. Crap. Hull swap should hopefully work though.

Agreed, that would make more sense. :yes
What about "HMS_Dauntless", for example? That's a specific quest ship, even though she's tied to the RN. Maybe keep the 'HMS' to show its specific use?
However, I'd assume any pgargon ships named "Victory1", for example, should be changed, right?
Note that for the British, we've got "HMS_" AND "RN_" but not "EN_".
What we could do is to reserve "HMS_" for all quest ships (HMS_Dauntless) or otherwise for all named ships (so including HMS_Victory).
Also, should we maybe rename the unnamed "Victory1" model to something like "RN_FirstRate" or something like that?

Alternatively, what about introducing a new one "Quest_" for any quest-only ships, such as the film ships and similar.

We'll also need to consider which ships we want more textures for, like Bellona for example.
At the very least, a US texture might be nice for that ship, since the US don't have any proper ships of the line of that class.
In this case, other textures were released by pgargon, but not included when the ship was ported to PotC, so it's easy to find them again.
I'd suggest finishing the ship clean-up first; we can always add more re-textures after Beta 2 is released.
 
Find attached the latest ship clean-up list, with various changes and notes by me. We still need to decide on what to do with the category 2 and 3 ships that are left.
Also, what classes of ship do we need to keep? And how many of each?

We've got rather a lot of:
Battleships
Corvettes
Frigates
Galeons
Lineships
Luggers
Warships
RN_ retextures

From what I understand, we're keeping the SotL ships for variety's sake, right?
 
It's good to have variety for the popular ships like the frigates, but for the big ships it seems people just go straight to the biggest and ignore the others. The only time the lineships and warships are better than frigates is in rough seas when they can fire over the waves.
 
For the frigates, consider that we've got a lot of high-detail new ship models of frigates and similar ships so we might not need to keep so many stock game frigate reskins.
 
Note that for the British, we've got "HMS_" AND "RN_" but not "EN_".
What we could do is to reserve "HMS_" for all quest ships (HMS_Dauntless) or otherwise for all named ships (so including HMS_Victory).
Also, should we maybe rename the unnamed "Victory1" model to something like "RN_FirstRate" or something like that?

Alternatively, what about introducing a new one "Quest_" for any quest-only ships, such as the film ships and similar.
Ah, but note also that 'British' does not equal 'English', therefore RN does not equal EN. :razz
I'd say keep 'HMS' for quest/unique ships it applies to, and maybe do the same for 'USS'.
No need to add 'Quest' to ships like 'BlackPearl', though, since that one's pretty obviously a film ship.

Changing the generic Victory to FirstRate sounds good to me. It does look strange with FR or US stuck in front of it, for sure. xD:

I'd suggest finishing the ship clean-up first; we can always add more re-textures after Beta 2 is released.
I thought the whole point of the clean-up was to ensure we ditch the bad apples and also to ensure we have a good variety of ships remaining.
That would surely include checking each navy's line-up of ships, and making the best use of the high-detail ships.
So I'm not saying "Let's add textures for the sake of it", but more like "Let's use re-textured custom ships to replace older ones". Does that make sense?
For example, using a re-textured Bellona1 to replace US_HeavyWarship, and a re-textured Surprise1 to replace US_HeavyFrigate.

Also, what classes of ship do we need to keep? And how many of each?

We've got rather a lot of:
Battleships
Corvettes
Frigates
Galeons
Lineships
Luggers
Warships
RN_ retextures

From what I understand, we're keeping the SotL ships for variety's sake, right?
In most cases, I don't think it's worth removing an entire ship class. We're trying to maintain a good variety here, after all.
I think we should go by the texture and model quality for most ships, to decide if they're worth keeping.
So, we should scour through each of the classes you outlined above to check their textures and uses with each nation.
I'd say their model quality is good enough to keep for now. There's always room for improvement if modellers ever decide to make changes, anyway.

The SotL's can stay until such time as we get a better 18th century 2nd Rate, I'd say.

Here's some things I've picked up on from your latest clean-up list:
  • Battleship2: I don't ever recall her stern texture being "massively improved"?
  • Battleship4: are you sure we want to keep this? I modified its texture for use on a Battleship1 hull recently, so we could remove the model but keep the hybrid texture, maybe? The model does have a serious problem with size proportions, seeing as the deck is mostly empty and the cannons are tiny.
  • FastMerchantman: I'm planning to modify the new Corvette hull to replace this and the NL_Merchantman, so the reverse lighting will be fixed AND they'll have high-detail features.
  • Lineship5: I've recently found some plans for a Russian ship-of-the-line which bears a striking resemblance to this ship, so I was hoping they could be used to upgrade this ship. It is a quest ship, after all.
  • NL_Battleship: Eh? She's a modified stock ship, if anything. No bugs and not low-detail. Why drop her?
  • NL_Lineship2: same as Lineship5
  • RN_Indiaman: agreed, she's got to go. But then what? We don't have a good replacement, and she's a quest ship.
  • All Corvette models: none of them are 'unmodified stock ships' any more, considering the new hull we have for Beta 2.
I think that's everything, but I'll double check later.

Agreed with the lineships/warships, we should cut down on them. Don't eliminate them, though, since they still have a place in the grand scheme of things.
I also agree we've got too many Frigate and Corvette re-textures and not enough of the more high-detail frigates.
That's what I was talking about when I said we needed to consider where to add more textures of custom ships. :rolleyes:
 
Ah, but note also that 'British' does not equal 'English', therefore RN does not equal EN. :razz
I'd say keep 'HMS' for quest/unique ships it applies to, and maybe do the same for 'USS'.
We can keep HMS, I suppose. I was thinking of replacing RN with EN because the code name for that nation is ENGLAND.
On the other hand, the code name for my country is HOLLAND, so then it would end up being HO and instead of NL, which seems rather wrong to me as well.
I suppose we could just keep RN_ for generic British reskins and HMS_ for any named ship or ship deliberately based on a named ship.

No need to add 'Quest' to ships like 'BlackPearl', though, since that one's pretty obviously a film ship.
I was thinking more along the lines that all quest ships would then be grouped together in the MODELS folder.

I thought the whole point of the clean-up was to ensure we ditch the bad apples and also to ensure we have a good variety of ships remaining.
That would surely include checking each navy's line-up of ships, and making the best use of the high-detail ships.
So I'm not saying "Let's add textures for the sake of it", but more like "Let's use re-textured custom ships to replace older ones". Does that make sense?
For example, using a re-textured Bellona1 to replace US_HeavyWarship, and a re-textured Surprise1 to replace US_HeavyFrigate.
It certainly does make sense. I was just thinking of not trying to do too much at the same time. Remove ships first (that's more difficult to do properly anyway),
then clean up the Textures folder and then it'll be easy enough to add more ships where we feel necessary.

[*]Battleship2: I don't ever recall her stern texture being "massively improved"?
Did I put that for Battleship2? That was intended for Battleship1.

[*]Battleship4: are you sure we want to keep this? I modified its texture for use on a Battleship1 hull recently, so we could remove the model but keep the hybrid texture, maybe? The model does have a serious problem with size proportions, seeing as the deck is mostly empty and the cannons are tiny.
Battleship3 and Battleship4 use the same model. If we decide to keep any of them, I reckon we should keep Battleship4, because that's Seb's custom texture.
Alternatively, we could decide to drop that model altogether, though we'd lose some variety then I suppose. Whatever you want. :shrug

[*]FastMerchantman: I'm planning to modify the new Corvette hull to replace this and the NL_Merchantman, so the reverse lighting will be fixed AND they'll have high-detail features.
I don't like the texture of either one too much and it's just another corvette-style ship anyway.
 
[*]Lineship5: I've recently found some plans for a Russian ship-of-the-line which bears a striking resemblance to this ship, so I was hoping they could be used to upgrade this ship. It is a quest ship, after all.
For the quest purpose, I was thinking of putting one of our new high-detail models in her place. Maybe the Soleil Royal or so?
That would leave us free to remove this ship model altogether. It's similar in detail to Battleship4 (eg. not very good), but doesn't have a distinct new texture to compensate either.

[*]NL_Battleship: Eh? She's a modified stock ship, if anything. No bugs and not low-detail. Why drop her?
I'm not sold on the texture and we've got several battleships already.

[*]RN_Indiaman: agreed, she's got to go. But then what? We don't have a good replacement, and she's a quest ship.
She's Beckett's ship early in the Jack Sparrow storyline, eh? We can choose a different ship. I was thinking... what about the HMS Bounty? That's a small trader with hardly any armament and is actually a nice model too.
The fact that she has only 4 actual cannons would be a good reason for Beckett wanting an escort. Jack's default Cutter2 at least has twice that amount, so then the story would actually make sense.
With the amount of cannons the RN_Indiaman has, it really doesn't make any sense for Beckett to want to be escorted by a tiny little ship.

[*]All Corvette models: none of them are 'unmodified stock ships' any more, considering the new hull we have for Beta 2.
Fair enough; I hadn't changed the list for that yet. Still, do we really want to keep THAT many?

Agreed with the lineships/warships, we should cut down on them. Don't eliminate them, though, since they still have a place in the grand scheme of things.
I also agree we've got too many Frigate and Corvette re-textures and not enough of the more high-detail frigates.
That's what I was talking about when I said we needed to consider where to add more textures of custom ships. :rolleyes:
I was thinking that we should keep at least two of each ship model, more if there happen to be any real nice textures of them,
For the Lineships, I'd like to keep at least the original Lineship1 since that's the stock game Black Pearl and Lineship47 is a good re-texture too.
 
Am I the only one that likes the fastmerchantman? My current fleet is two Neptunus and one fastmerchantman. All fast ships that can get out of trouble as fast as they can get into it.



What am I doing wrong? That ship cleanup list is empty. How do I populate it?
 
Empty altogether? See if you can remove any of the filters applied. Still, it shouldn't be empty. :shock

Am I the only one that likes the fastmerchantman? My current fleet is two Neptunus and one fastmerchantman. All fast ships that can get out of trouble as fast as they can get into it.
Do you like the FastMerchantman based on her stats on based on her looks? I'm not sold on the looks, but have no clue on the stats.
 
We can keep HMS, I suppose. I was thinking of replacing RN with EN because the code name for that nation is ENGLAND.
On the other hand, the code name for my country is HOLLAND, so then it would end up being HO and instead of NL, which seems rather wrong to me as well.
I suppose we could just keep RN_ for generic British reskins and HMS_ for any named ship or ship deliberately based on a named ship.
I see your reasoning for the code names, but as you said, it doesn't look right for every nation. AMERICA = US, too.
Anyway, that's settled, the way I see it. :onya

I was thinking more along the lines that all quest ships would then be grouped together in the MODELS folder.
Well if you want to give yourself more work, then I guess there's no real reason against that idea. Lots of re-coding involved, I'd imagine.

It certainly does make sense. I was just thinking of not trying to do too much at the same time. Remove ships first (that's more difficult to do properly anyway),
then clean up the Textures folder and then it'll be easy enough to add more ships where we feel necessary.
That makes sense as far as actually doing the clean-up is concerned.
All I meant was that we should plan which ships to add textures to in order to replace low-detail ships, even though we actually add the textures last.

Did I put that for Battleship2? That was intended for Battleship1.
I think I know which texture you're on about, but somewhere along the line I seem to have lost it and kept the stock texture. :?

Battleship3 and Battleship4 use the same model. If we decide to keep any of them, I reckon we should keep Battleship4, because that's Seb's custom texture.
Alternatively, we could decide to drop that model altogether, though we'd lose some variety then I suppose. Whatever you want. :shrug
What I'm suggesting is that we drop the model completely, but keep Seb's texture in the form of my modified version which fits the stock PotC Battleship1 hull.
All we need to do is choose a battleship to use the texture. Simple, no?

I don't like the texture of either one too much and it's just another corvette-style ship anyway.
Careful what you say about those ships. I'm sure Hylie will back me up in saying that they're not just 'more corvettes'. :no
They're merchant vessels, which are intended to be corvettes that have been stripped down to reduce the number of guns and increase cargo capacity.
This can be seen on the model, which has no broadside guns in the hull, and only retains the chasers and eight guns on the open deck.
It would take some simple modifications to my new Corvette hull to remove the broadside guns and close the gunports, so the existing models can be replaced properly.

EDIT: here's an idea. Why don't you cross-check your 'drop' proposals with the Ship Mod file, to see what kind of gaps will be created in the ship line-up from a stats point of view?

For the quest purpose, I was thinking of putting one of our new high-detail models in her place. Maybe the Soleil Royal or so?
That would leave us free to remove this ship model altogether. It's similar in detail to Battleship4 (eg. not very good), but doesn't have a distinct new texture to compensate either.
You'd have to ask Bartolomeu what he'd prefer, I suppose. The Soleil Royal is already used elsewhere in his storyline, isn't it (or was that the Assasin quest?).
The point here is, Lineship5 can be tweaked to improve its quality using the plans I have, like I did for the Corvette hull, but I haven't come across anything similar to Battleship4.
The texture could also be modified if you still think the model isn't good enough. I don't know, it's just an idea.

I'm not sold on the texture and we've got several battleships already.
Correction: we've got several reskins of Battleship1 already, but only two skins of Battleship2.
If we want to cut down on the number of battleships, we should remove some Battleship1 reskins, and not restrict Battleship2 to just its stock texture.
 
She's Beckett's ship early in the Jack Sparrow storyline, eh? We can choose a different ship. I was thinking... what about the HMS Bounty? That's a small trader with hardly any armament and is actually a nice model too.
The fact that she has only 4 actual cannons would be a good reason for Beckett wanting an escort. Jack's default Cutter2 at least has twice that amount, so then the story would actually make sense.
With the amount of cannons the RN_Indiaman has, it really doesn't make any sense for Beckett to want to be escorted by a tiny little ship.
Now that's a good idea! And it even makes sense, too! :woot
I say we should go ahead with that. It's a nice way to showcase the Bounty model, which otherwise isn't hugely common in the game.

[*]All Corvette models: none of them are 'unmodified stock ships' any more, considering the new hull we have for Beta 2.
Fair enough; I hadn't changed the list for that yet. Still, do we really want to keep THAT many?
I never said we should keep all of them. :no I do think we should reduce the number of textures used, but give the remaining models the new hull and rigging.

I was thinking that we should keep at least two of each ship model, more if there happen to be any real nice textures of them,
For the Lineships, I'd like to keep at least the original Lineship1 since that's the stock game Black Pearl and Lineship47 is a good re-texture too.
That's a good idea, yes. It keeps variety in the game without losing too many ships.
It also reinforces my point about NL_Battleship, doesn't it? :razz


Curse this limit on the number of quotations forcing me to double-post. :whipa
 
I see your reasoning for the code names, but as you said, it doesn't look right for every nation. AMERICA = US, too.
Anyway, that's settled, the way I see it. :onya
Fair do. :doff

Well if you want to give yourself more work, then I guess there's no real reason against that idea. Lots of re-coding involved, I'd imagine.
Good point; I'll leave that to last and then we'll see.

That makes sense as far as actually doing the clean-up is concerned.
All I meant was that we should plan which ships to add textures to in order to replace low-detail ships, even though we actually add the textures last.
We can always plan it, if that's what you're saying. Nothing wrong with that. :onya

I think I know which texture you're on about, but somewhere along the line I seem to have lost it and kept the stock texture. :?
I think it's somewhere in the Patch 7 Full installer.

What I'm suggesting is that we drop the model completely, but keep Seb's texture in the form of my modified version which fits the stock PotC Battleship1 hull.
All we need to do is choose a battleship to use the texture. Simple, no?
That sounds fancy! :shock

Careful what you say about those ships. I'm sure Hylie will back me up in saying that they're not just 'more corvettes'. :no
They're merchant vessels, which are intended to be corvettes that have been stripped down to reduce the number of guns and increase cargo capacity.
This can be seen on the model, which has no broadside guns in the hull, and only retains the chasers and eight guns on the open deck.
It would take some simple modifications to my new Corvette hull to remove the broadside guns and close the gunports, so the existing models can be replaced properly.

EDIT: here's an idea. Why don't you cross-check your 'drop' proposals with the Ship Mod file, to see what kind of gaps will be created in the ship line-up from a stats point of view?
I don't really want to say anything on the subject of stats; I figure it's best to leave it up to the people who actually play the game to comment on that.
That's why we're discussing what we're doing first. Otherwise I'm just going off on the models themselves, which is counter-productive from a gameplay perspective. :facepalm

You'd have to ask Bartolomeu what he'd prefer, I suppose. The Soleil Royal is already used elsewhere in his storyline, isn't it (or was that the Assasin quest?).
The point here is, Lineship5 can be tweaked to improve its quality using the plans I have, like I did for the Corvette hull, but I haven't come across anything similar to Battleship4.
The texture could also be modified if you still think the model isn't good enough. I don't know, it's just an idea.
It used to be the Soleil Royal until we removed her from the game because she didn't work quite right. That's when I replaced her with La Couronne in the storyline.
So that leaves out the newly fixed Soleil Royal for another purpose. La Couronne now ends up in a big battle and the Lineship5, from what I remember, is just used to be at anchor for a while until you sink her in a stealthy way.

Correction: we've got several reskins of Battleship1 already, but only two skins of Battleship2.
If we want to cut down on the number of battleships, we should remove some Battleship1 reskins, and not restrict Battleship2 to just its stock texture.
Fair enough. Though I was taking all battleships together, figuring that their stats would be similar even if the models are different.
The Battleship2 model is rather square-y, isn't it?
 
Empty altogether? See if you can remove any of the filters applied. Still, it shouldn't be empty. :shock

Am I the only one that likes the fastmerchantman? My current fleet is two Neptunus and one fastmerchantman. All fast ships that can get out of trouble as fast as they can get into it.
Do you like the FastMerchantman based on her stats on based on her looks? I'm not sold on the looks, but have no clue on the stats.

Ahh it's working now. None of the others have problems. It was on autofilter. I turned that off and voila! Everything appeared. Then the sorting process began. It's sorted now.


The fastmerchantman or Indiaman is what Armada says. It's a light frigate that has been stripped and sold as a merchant ship. As a fast cargo ship she is slightly bigger than a caravel and about the same or slightly bigger than the Grand Schooner.

She is much faster than the light fluyts and pinnaces, which carry much less cargo. But she is nearly defenseless. For some reason when she takes hits the hull and sails stay sound but her crew is decimated. That means that after the first hits she is reduced to firing only one cannon.

As far as looks go she is butt ugly. But I've gotten used to sailing the old ugly ships and the fun factor outweighs the ugly factor. The masts no longer have the reverse lighting bug, so all she needs is new skin without the bug.

LOL. On my personal one I've gone so far as to remove the figurehead. I figure if I'm so cheap I'll buy a used ship and not even paint it, I'll be cheap enough to unbolt the figurehead and sell it for cash.
 
Hmm... since she's based on the corvette, maybe we can use one of the nicer corvette skins, stick it on the FastMerchantman and drop one of the corvettes instead.

I don't think the Indiaman is quite that bad look-wise. Better than the FastMerchantman in any case:
sparrow_beckett_ship.jpg
 
What I'm suggesting is that we drop the model completely, but keep Seb's texture in the form of my modified version which fits the stock PotC Battleship1 hull.
All we need to do is choose a battleship to use the texture. Simple, no?
That sounds fancy! :shock
It's not actually that special, but it was a pain to modify the texture to fit a completely different set of UVs.
It worked though; see this post: http://forum.pirates...post__p__409325 :cheeky

I don't really want to say anything on the subject of stats; I figure it's best to leave it up to the people who actually play the game to comment on that.
That's why we're discussing what we're doing first. Otherwise I'm just going off on the models themselves, which is counter-productive from a gameplay perspective. :facepalm
OK then, I was just suggesting it so you could make slightly more informed decisions to start with, but that's up to you. :doff

It used to be the Soleil Royal until we removed her from the game because she didn't work quite right. That's when I replaced her with La Couronne in the storyline.
So that leaves out the newly fixed Soleil Royal for another purpose. La Couronne now ends up in a big battle and the Lineship5, from what I remember, is just used to be at anchor for a while until you sink her in a stealthy way.
Oh, I see. I didn't know how significant Lineship5 was to the storyline, so I just assumed it would have nothing to to with the Soleil Royal.
Either way, it's down to Bartolomeu what happens with the ship. I still stand by my offer to upgrade the ship at some point, though.

Fair enough. Though I was taking all battleships together, figuring that their stats would be similar even if the models are different.
The Battleship2 model is rather square-y, isn't it?
The stats are identical, but there are two models for the sake of variety. Just like all the other stock ships! Funny, that! :urgh
What makes Battleship2 stand out as any worse than any other stock ship? She's at least somewhat realistic in design, be thankful for that.
Do not force me to have to defend this ship any further. She stays, and we remove some of the Battleship1 reskins, end of story. Savvy? :walkplank

Hmm... since she's based on the corvette, maybe we can use one of the nicer corvette skins, stick it on the FastMerchantman and drop one of the corvettes instead.

I don't think the Indiaman is quite that bad look-wise. Better than the FastMerchantman in any case:
You haven't even seen this thread yet, have you? That is what the new FastMerchantman will look like, just with a different texture and no broadside guns in the hull.
You have the new Corvette1 in Patch 7; take a look in GM Viewer. If that doesn't look better than both the ships you mentioned, I don't know what will. :wp
 
Some of the things that happened while I was at sea did pass over my head, to be honest. :facepalm
 
reading through this I thought I would just mention that the models for the Centurion (60 guns) and the St Albans(50 some guns) are on the ftp, they are of course not ready for the game yet but they are there. maybe there isnt enough time to get them ingame until after beta 2, so they may not be relevant right now, but I thought it would be good to keep them in mind. They would make excellent replacements for the lineship/warship and the battleship in terms of time period, size and so on, plus they are both amazingly well built. :onya

Thread about them http://forum.piratesahoy.net/index.php/topic/17850-st-albans-by-sisko/

St Albans: http://www.burningsea.com/forums/attachment.php?attachmentid=50207&d=1315501457
http://www.burningsea.com/forums/attachment.php?attachmentid=46521&d=1300820001

Centurion: http://www.burningsea.com/forums/attachment.php?attachmentid=45547&d=1296949660
http://www.burningsea.com/forums/attachment.php?attachmentid=45548&d=1296949671
http://www.burningsea.com/forums/attachment.php?attachmentid=45760&d=1297569975
 
Those ships will be most welcome. :bow Bart O' Port has been looking for a good 50 gun ship.



This project is on hold for the moment and probably won't make Beta 2, but it shows where the corvettes are headed. I see a ship patch coming in early February......... :j2
 
I've started on renaming folders; here's what I did so far:

Bellona1 > HMS_Bellona
Couronne1 > FR_Couronne
Felipe1 > SP_ApostolFelipe
SP_BattleGalleon_Weathered > SP_BattleGalleon
Fleuron > FR_Fleuron
Greyhound1 > HMS_Greyhound
Ketch1 > HMS_Nonsuch
SanFelipe1 > SP_SanFelipe
Superbe1 > FR_Superbe
FR_Victory > FR_FirstRate
US_Victory > US_FirstRate
Speedy1 > HMS_Speedy
Mordaunt1 > HMS_Mordaunt
SoleilRoyal > FR_SoleilRoyal
Victory1 > RN_FirstRate
Victory2 > HMS_Victory
US_Constitution > US_BattleFrigate
Hannah1 > US_Hannah
Surprise1 > RN_Surprise
Revenge1 > RN_Revenge
HMS_Sophie > RN_Sophie
Sophie1 > HMS_Sophie
US_Enterprise > USS_Enterprise
USS_Enterprise1 > US_Enterprise
Hannah_p1 > PiratHannah
Lydia1 > RN_Lydia
Lydia2 > FR_Lydia
Lydia3 > US_Lydia
LightPinnace1 > RN_LightPinnace
LightPinnace2 > NL_LightPinnace
La_Licorne > FR_Licorne
JamaicaShip1 > RN_JamaicaShip
WarGalleon1 > PO_WarGalleon
WarGalleon2 > FR_WarGalleon
WarGalleon3 > RN_WarGalleon
WarGalleon4 > NL_WarGalleon
CaravelR1 > PO_CaravelR
Brig4_44 > RN_Brig44
Corvette4 > PiratCorvette
Corvette6_50 > PiratCorvette50
FrigateNKSup > PiratFrigateSup
Frigate6 > NL_FleutWar
Tartane3 > TartaneWar

Makes sense?
 
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