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Thanks, I did indeed get inspiration from Skyrim. (And hundreds of other FPS games iv played of course). I have plyed it a few times specifically to see how melee combat works and how some environments are put together.
I have finally got a good way of manufacturing environments, and having enough props to fill it up with, along with enough characters and enemys, animals, and plants to make it seem real, without over use of one particular vendor of models. (Other wise its just like kind of their game and not mine!).
The code for the world I have created allows me to do nearly anything in a flexible way, linking AI to objects found with tasks, conversations, and character story lines (i'm a full time Senior Principal Engineer at a major electronics manufacturer) so that kinda helps!). It just a question of making enough of the world to make it a decent enough to give the player things to explore. Im not going to have the 400+ caves that Skyrim has got.. but.. alot of people said that's too big, and too much of the same. Of course that's a totally different league to indie games like this. But just because I can't make a A++++ game doesn't mean I cant make something people all over the world enjoy playing for a number of hours.
Any suggestions of questions / requests please feel free to ask!
That looks really good!This is a port, show in Edit mode in Unity.
That is also really cool! Sounds very similar to a wish I had for Hearts of Oak.But the main way is you get on the ship tell the pilot where to go, and he takes you.
"Pilot" can either be an airplane pilot (not likely) or a nautical pilot (generally used for brining ships in and out of port).He's no officer.. an escaped convict more like! (You have to aid his escape from jail.. )
In my defense.. I never actually used the word Pilot in the game - just the GameObject was called that hahYes.. Ok good, he is now officially a 'Captain' once he's aboard. Thanks Pieter.. I shall defer to you on all maritime questions
Better.Yes.. Ok good, he is now officially a 'Captain' once he's aboard.
Ah, well... That's OK then. In some of the software I work on, that functionality is named "Helmsman" as well, even if "Navigator" would be much more appropriate.In my defense.. I never actually used the word Pilot in the game - just the GameObject was called that hah
Having the player be a captain is hardly a rip off from AC4!I can't rip off assassins creed black flag!
Definitely agree with you there! It'll be nice to see a different approach.He charters a ship, in return for a favor.. [...] And all those other game, good to make something a bit different.
In my experience, the Sailing Mode has always been a big favourite of the players of these games.I see other games are heavily into sailing the seas, although it is a part of it, its not the main action of the game.
Indeed good sea battles are not so easy to pull off. Trying to make a good land AND sea game by yourself would definitely be too much for one person.However.. there are a number of ships.. and cannon battles, be it shore to sea, not sea to sea.