Well the game is still in development, I have a long list of voluntary beta testers already, the islands, and oceans are filling up with friend and foe, the player has numerous things to do, some individual tasks, some repeating tasks, the nemesis of the game is regularly hounding the player, and their on going quest is to find a way of bringing them justice (and take back what was stolen of course). the UI is looking better, and optimizations have made it run better on mid entry machines. Custom code written so far is about 30,000 lines. Adding new things has become easier, such as items, tasks, dialogs, action sequences, spawning of items, creatures, gangs, flocks. Ocean traffic systems are working nicely, so ships can follow routes, pre determined or player commanded - which may involve sea battles, but that the luck of the draw! (my wife wants to kill me the amount of time i have poured into this), however its a labor of love and I think its an awesome game as I really like the genre (old sailing ships and tropical islands are too cool). Maybe I will get it out this year!