I would love to be able to tell you all what my fps is!
sadly i can't seem to find a way to get that to display (i've turned 'show_fps =1' 'on' in the ini but that does seem to do anything) i've also tried fullscreen and the OSD fps readout thing in RivaTuner Statisitics Server does not seem to produce anything in PotC for me so far.....there are a number of settings for that, and i've tried vector 2D, vector 3D and Raster 3D on 'viewport' but not had it show yet. I guess the bottom righthand corner is the best place for it (as Armada had it on his screenshot of the utility)?
So how do you guys see your fps in PotC? I'm sure i've done it before, from within the game files too iirc.....very puzzling.
I can report that setting the framerate limit to 100 (in RivaTuner Statisitics Server) has resulted in a more smooth, and general better performance in 3.5 for me (in menus, tradeshops, at sea etc), i've also added some antialising (4x and some ansiotropic x2) that might help reduce the fps, and thus 'stutter' also, it seems to be working, but until i can report on my fps i can't know for sure, but i'm 80% certain my game smoothness has improved to normal Beta 1 and earlier performance
In relation to my 'ancient' hardware.....well really......rude much?!
Old games often work best on older hardware, guys like GOG do a great job making these old games playable on new hardware and OS, but still you get (in general) the best performance on hardware from the era of the specific game. I had even been keeping a W98se based p166 around for a few old classics (like Daggerfall) that just would not run well on newer systems(on XP and above the dungeon quest items are invisible in Daggerfall!).
Now thanks to GOG i just have this XP based machine for older games, and it is my main gaming platform as i prefer older games in general. And this machine is no slouch! It is a dual core AMD machine @2.6Ghz and it sits in the 'low midrange' of passmark cpu ratings:
PassMark - AMD Athlon 64 FX-60 Dual Core - Price performance comparison
Sure my i5 is about 7x as powerfull in terms of the CPU mark rating, but in terms of practical games playing they are not that far apart IF i'm not playing the latest AAA games (which i don't enjoy often, so i mostly don't).
The GPU, that Nvidia 9600GT (it is a passively cooled one too, i like silence when i game/use a computer!) is not 'bad' either. It sits somewhere in the 'mid to high range' chart with a score around 500 i suspect (this link is for the less powerful GS version):
PassMark - GeForce 9600 GS - Price performance comparison
Sure even my not-really-a-gaming 750Ti rated around 3600 is, like with the CPU difference, about 7 times as powerful as this older card, but depending on the game, there is not that great a difference in play (CivIV for example or SMAC etc).
So what i'm saying is older hardware is fine (and even better in some cases!) for playing older games, and the issue we seem to have here is less related to what hardware is running PotC, but more the way Engine.exe is running and the changes the Build Mod have made to that.
It would seem if PotC has a tendancy to 'race' in terms of fps, as in no in-engine method to throttle the fps, then THAT is what is behind peoples performance issues much of the time (unless they are running it on their laptops with weak on-die GPU choices).
On this rig even stock PotC would have those moments, going up the stairs in the tavern in Oxbay (to use it's original name) always caused me some mouse lag, even in the stock game, and likely it was due to too high fps at that point in the game (i'm right up close to a wall with low textures, so the fps probably spike upwards until i get around the stairs to see the whole room again etc).
PotC was DESIGNED to run (so the ENGINE.exe was also) on Windows 98/Me/2000/XP, and a Pentium III 800 or better, with 128MB of RAM, the card was any 32MB Direct X 9.0 compatible card.
My specs on this XP rig smash THAT to pieces, and i'm very happy and proud of this great old gaming machine, and i've never had a performance problem running the Build Mod until after Build 14 Beta 1 (it seems)
So what i'm saying is my hardware is (WAS) fine, and it is only the changes to the ENGINE.exe that have made it not so because those changes now seem to have changed how memory is used in the game, even if i have plenty spare on my hardware it is not being 'seen' and used.
Beta 3.5 is perfectly functional, no CTD's at all so far, but it does have the issues this thread talks about, for whatever reason, and it effects my rig as well as more powerful ones, having an FPS limiter in the Build might be a good thing to try to get working going forward perhaps? If for no other reason than to protect peoples super powerful hardware?
Anyway if you guys know how to get PotC to display the on screen FPS that will be my next thing to try to sort out