I wonder how you might make some arcade astronomical navigation. It might actually be handled in a somewhat gamey way.
What if you were given a sextant and then you have to literally aim and shoot stars. The more accurate your shooting, the better your position.
And after each star you sighted, you'd need to note the time of the sighting by pressing a "note time" button or actually typing it on a piece of digital paper.
You'd need to shoot at least three stars in a relatively short time and make sure they're spread out nicely around you.
And then there'd be the rocking of the ship and clouds in the sky to make things more complicated for you.
I suppose we might then have the subsequent calculations done automatically, since there's not much gamey stuff you can do with that.
Once you did the star sights a couple of times, you might leave it up to a capable officer, but then you'd have to trust in his abilities.
He would then do one every night, unless weather conditions prevent him from doing so.
You would always be able to do it yourself as well though to ensure better accuracy.
Of course for an actual star sight, you need to measure the vertical angle between the horizon and the star you're shooting.
As such, you need to have the horizon visible too, which is the reason why star sights are usually taken just before sunrise or just after sunset.
At that time, the horizon is bright enough to see, but you also see the stars.
In the middle of the night, unless the moon is very bright, you can't see the horizon very well.
Of course I took star sights in the middle of the night anyway. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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