<!--quoteo(post=323385:date=May 28 2009, 09:36 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 28 2009, 09:36 PM) <a href="index.php?act=findpost&pid=323385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well it's not like pirate games are all that popular in the first place, compared to mainstream first person shooters and such, and personally I'm finding the Caribbean theme <i>really</i> old and boring.
So if we're just throwing ideas out there, I'd like to say that in my dream pirate game we'd have only a small area, but modelled in exquisite detail. Wouldn't even have to be the whole of the Mediterranean, the Adriatic sea with its thousands of small, sparsely inhabited islands would be quite enough. A small geographical area would also fix one of the oustanding problems of Akella games (and pirate games in general), ie. the fact that ships move slowly and necessitate some kind of time compression for long voyages. I find Akella's handling of it an exceptionally poor design decision, since it stresses quick reactions rather than careful planning and deliberation. Not to mention some technical problems, such as that upon leaving a town I often find that my ship has spawned with its bow stuck into the shore and turning it about on the map can take a day or two. Utterly absurd.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hear, Hear...
most excellent idea you`ve got here. The Adriatic and maybe some more to the east , greek coast and archipelago down to the Bosphorus. This world could in fact be made much more diverse and varied than with an oceanic approach.
Real galleys for trade and war... The Knights Hospitaller... Barbarossa... Barbary pirates... Greek insurgents... Bashi-bazouks...
Me like...
Regards, Oldtimer
So if we're just throwing ideas out there, I'd like to say that in my dream pirate game we'd have only a small area, but modelled in exquisite detail. Wouldn't even have to be the whole of the Mediterranean, the Adriatic sea with its thousands of small, sparsely inhabited islands would be quite enough. A small geographical area would also fix one of the oustanding problems of Akella games (and pirate games in general), ie. the fact that ships move slowly and necessitate some kind of time compression for long voyages. I find Akella's handling of it an exceptionally poor design decision, since it stresses quick reactions rather than careful planning and deliberation. Not to mention some technical problems, such as that upon leaving a town I often find that my ship has spawned with its bow stuck into the shore and turning it about on the map can take a day or two. Utterly absurd.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hear, Hear...
most excellent idea you`ve got here. The Adriatic and maybe some more to the east , greek coast and archipelago down to the Bosphorus. This world could in fact be made much more diverse and varied than with an oceanic approach.
Real galleys for trade and war... The Knights Hospitaller... Barbarossa... Barbary pirates... Greek insurgents... Bashi-bazouks...
Me like...
Regards, Oldtimer