Maybe they stepped up their game now and started on adding new and improved gameplay too.
I still think my first refutation response was better, but since it was removed, I'll try it a different way.
Yeah, I certainly hope that newb, Jeffrey, over at the 'reef finally starts stepping up his game and figures out some way to improve gameplay. Over the last year, all he's managed to do is fairly meaningless:
In addition to the large number of bug fixes in mod/script code, most notably, the game was upgraded from DirectX 8 to DirectX9. The FMOD being used, is now Studio API and is the very latest from July 2017 (As opposed to New Horizons long deprecated fmodex from 2002/3?). The library used to render any video was changed from ddraw (deprecated along with old DirectX 8), to DirectShow. Memory leaks were eradicated, along with index-out-of-bounds errors, null pointer dereferencing, etc. Multithreading was fixed to better adhere to critical sections and proper recognition of variable volatility between threads. Texture lookup algorithms were improved/changed to allow for removal of many duplicate/identical texture files residing in many separate directories, and a tool was written to en-masse compress the weightier texture formats to an aggressive compression format, thus allowing for removal/reduction of many gb worth of asset size. Memory allocation was swapped out from Microsoft's horridly fragmented approach, in favor of an improved algorithm, improving speed and greatly reducing memory fragmentation and noticeably reducing process memory usage. Though not yet released to the public, the entire application was also upgraded to 64 bit (while retaining 32-bit save game compatibility), allowing greater memory consumption and also enhancing speed performance. Various crash fixes, like during mast severing, and geometry file efficiency improvements. Added a feature to revolve/rotate through random song tracks after they are finished, rather than the one-song, continuous loop; this feature is elective based on a toggle for the particular alias group in the .ini; this was to emulate the shanty feature of AC IV, listening to the crew sing while at sea. Support for HLSL shaders has also already been implemented for the next step, which might include a port to DirectX 11, now that 64 bit has been achieved and fairly tested.
I also remember that battle_interface hex-edit fix to stop the crashes, by introducing a perpetual memory leak instead: Solved - Heap Corruption, Random Crashes
All he was able to do with that last one was to actually fix the root cause of that particular battle interface error, without introducing a memory leak.
I guess I'm not so sure any of the above managed to improve gameplay...oh well.
That's a feature of CoAS itself and is not limited to any mod.
No, it's not. COAS has exactly 3 characters to choose from. ERAS has ~130 real historical figures to select from.
As for content, New Horizons contains this:
Tales of a Sea Hawk
The Gold Bug
Assassin
Bartolomeu o Portuguese
The Chronicles of Horatio Hornblower
Hoist the Colours
Woodes Rodgers
Ardent
The Devlin Opera
Side quests:
Borrow Money from a Loan shark
Capturing Colonies
Deliver a Cargo for a Store Owner
Escort a Merchant to another Island
Fetching Items for a Tradesman
Ship Hunting for a Governor
Smuggling
Treasure Quests
Out of the box, COAS (which ERAS shares), contains:
French National Questline
Dutch National Questline
Spanish National Questline
English National Questline
Pirate Questline
Peter Blood
Kill the Beggars
Austin Quest
Hunting the "Blue Bird"
The Double-Barreled Musket
Tenochtitlan
The Enchanted City
City of Abandoned Ships
Ascold Quest
The Ship of Souls
La bella Isabella
Side quests are all the same as New Horizons:
Borrow Money from a Loan shark
Capturing Colonies
Deliver a Cargo for a Store Owner
Escort a Merchant to another Island
Fetching Items for a Tradesman
Ship Hunting for a Governor
Smuggling
Treasure Quests
Plus there's a German mod for CoAS too that is still being worked on. I strongly suspect that one is easily as good as Eras...
Not quite when you find out about Jan and the DZ scam. I actually downloaded that game last August. My interest was piqued by these types of comments:
What all do I need for the Gentlemen of Fortune 2.5 HI mod?
The German Mod MotCS was adjusted.
We have re-started and doing something new.
The orginale game has been further developed.
The game already has a newer source code.
DirectX 11, NetFrameWorks 4 to 4.5..
I downloaded the DZ version, and tried to run. Error: Need to insert cd…because Tages. There is no Tages needed if it was compiled from source because that code and necessary key is not included. I compared every single .dll file and they are all the EXACT same, byte-for-byte to the originals off the stock cd. That is impossible if it was compiled under .NET framework, it would be completely different as the source would be rewritten in a different language for .NET, the Windows includes and compiler are all different, would optimize differently than back in the 2004-6 era. It does not run DirectX 11, or even 9…it still runs version 8, just like before. In short, that 'newer source code' and 'further developed' for DX 11 and .NET 4.5 is wholly untrue as all they did was use a resource hacker to change the created/modified dates of the .dll files taken directly from the COAS cd and claimed to have 'redone.'