Shoot, I missed three posts when the 6th page got added! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
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Sorry Pieter and Grimm! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
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Pieter:
<!--`QuoteBegin-Pieter` Boelen+--><div class='quotetop'>QUOTE(Pieter Boelen)</div><div class='quotemain'><!--QuoteEBegin-->Question to Nathan Kell:
What mods can I try to make/finish for the next update? Some things I'd like to see:
- Weapons be put back into the weapon's locker after boarding (CCC)
- Gunsmith ability for blacksmiths
- Great weapons as reward from the governor
- Bugfix: Can get a reward for a `sink-pirate`-quest from a different governor than from who you take the quest
- Bugfix: Officers also follow you in one particular part of the Falaise de Fleur town
- I might try and see if I can attach an extra room to your ship's cabin
- Maybe I can think of some other stuff later
Anyway: Please tell me what you could use my help with and I'll try and see what I can do.[/quote]
I'd say adding the new weapons you were talking about, and making a list of which ones should be given at which ranks by which nations, would be the first thing.
I'll write up the handling code, for both that and Alan_Smithee's medals.
And/or the two bugfixes (the latter of which I didn't even know about, the former I had--<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
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Then the new room--which is using CCC's `door-added` tut_deck, right?
I'm rewriting the blacksmith dialog anyway (to use the itemtrading hooks), so I'd say that'd probably be low priority, and I have to rewrite the locker anyway to handle giving the player money, so ditto there.
However: above all: work on what you like! That's the important part of this endeavor. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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Ah, what would also be really useful (and this applies to everyone!) is testing to see what new features are buggy, and figuring which ones should be put in 12.2 rather than 13.
I've combined _most*_ all the mods floating around into one single package, along with some fixes that crept into my itemtrade pack as a sideshow. Today--if it works, I have to test it now--I've got KNB's cannon code in _and toggleable_; that's the last `not-in` mod IIRC*
*that I know of
So--I _think_ the only things that theoretically requires a restart are Alan Smithee's braces of pistols (if they use quality; if they are set to only 1 each they're fine), and Screwface's A&M Islands port.
Itemtrading is almost certainly better with a restart, but _should_ work OK with none.
But the other side is--there are lots of mods that need, if we _don't_ go the restart way, a lot of porting to reinit to handle the `no-restart`.
I would say that probably getting _some_ 12.2 out sooner, is more important than getting as much as possible `no-restart`-required (especially since we'll be also releasing the pre13 that _does_ have all that stuf...)...
But I have no idea where the line should be.
Again, /if/ there is a line and people agree on that 12.2 / pre13 split. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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Grimm:
<!--`QuoteBegin-v_Grimmelshausen`+--><div class='quotetop'>QUOTE(v_Grimmelshausen)</div><div class='quotemain'><!--QuoteEBegin-->What about the destroyable cannons we talked about? And, maybe, the "empty" worldmap? That would be really neat.[/quote]
Destroyable cannons I haven't done yet, but I just today merged KNB's real cannons code in, so at least I'm now in a position to /start/ writing that code. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
I'm not sure what you mean by "empty" worldmap; do you mean the A&M Worldmap port that is sailable but not landable (yet), or something else?
If you do mean that, yes Screwface's port is already merged in. But it will require a restart.
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Rad:
Assuming we all go with this 12.2/pre13, then 13, plan, the order would be:
Real Soon Now (a few weeks at most, probably):
12.2, a collection of fixes to 12.1 (and perhaps some new stuff, see above)
pre13, that plus the stuff we have done _now_ from 13 that requires restarting (and see above for the details). pre13, unless we either are very lucky or delay it a while, will probably be not quite as stable as 12.2, but we'll see.
Some Time Later, When It's Done:
Build 13.
With perhaps Sneaky Trader, CCC's expanded Oxbay and other Dastardly Doings, more of Alan's zaniness, and the various systems overhauls we've been brainstorming about.