In game terms, I think a better way of doing this would be to have the Dutchman use bombs with her existing cannons, rather than crazy-huge calibre guns using balls.
That should have a similar effect without needing to give the ship unique guns.
Bombs aren't easily found though. Unless we make Vanderdecken sell them, but only if you have a cursed ship. Or something like that.
As for sound effects, I don't know much about how to add new sounds.
Those sounds have to be added to RESOURCE\INI\ALIASES\sound_alias.ini .
Hmm. There must be a way of working it out based on the code used for the M-key map. Are there any clues there?
The interface file for that is PROGRAM\INTERFACE\a_map.c . This looks to be the relevant code:
Code:
float startX = makefloat(189.0)+makefloat(23.0);
float startY = makefloat(50.0)+makefloat(23.0);
float endX = makefloat(653.0)-makefloat(23.0);
float endY = makefloat(493.0)-makefloat(23.0);
float FAKE_MAP_TO_SEA_SCALE_X = makefloat(2000/stf(endX-startX));
float FAKE_MAP_TO_SEA_SCALE_Y = makefloat(2000/stf(endY-startY));
I would argue that more mainland locations would give plenty of storyline potential as well, as Bartolomeu proves with Cartagena, but indeed adding new locations is a big task in any case.
More mainland locations in that area would mean more Spanish ports, right? Or are there are belonging to other nations?
I definitely see the use of ONE major Spanish port there. But I'm not sure of what to do with more. However, other stuff we could add:
- Some sort of port/shore that allows you to cross the Isthmus of Panama (but to what point and purpose)
- New Mayan pyramid from CoAS (isn't that what the lakey thing is for anyway?)
- Perhaps some sort of Indian village
Either way, how to handle that 180 degrees different issue? Are you able to load that island model into Maya at all?
The thing is, if we only cared about adding locations outside the Caribbean, then I might as well have not bothered with the new map at all.
Please allow me to completely and utterly disagree on that. Even if we don't add ANY new locations, your new map is VERY worthwhile for the following reasons (amongst others):
1. Curacao and Bonaire in the correct order (that's what this all started out with anyway)
2. Cartagena no longer as strange "floating" island for quest purposes only; it now looks normal enough to be added as a REAL city
3. Massive improvement to realism and accuracy, because the Caribbean now REALLY looks like the Caribbean
I of all people REALLY appreciate that #3 there because I've spent a lot of my working career sailing around the Caribbean myself.
So with the worldmap now looking much more like the real deal, it really helps making it feel more real to me too.
Regardless of what more we end up adding, this is a MASSIVE improvement over what we used to have!