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I've seen that too; not sure where it comes from. That isn't a worldmap issue though.Here is a system.log with the Conceicao Vboxcenter error.
It no longer causes CTDs for me but might for those with marginal hardware.I've seen that too; not sure where it comes from. That isn't a worldmap issue though.
Try deleting the "Conceicao_port.ini" and "Conceicao_port.tga.zap" in RESOURCE\foam\locations\town_Conceicao\port .
That will cause the game to generate new ones next time you get into port, which hopefully will not cause errors.
You have to move the Islands[ISLANDS_QUANTITY] code into PROGRAM\ISLANDS\Islands_init.c for that.
And then we're going to have to put the locations from InitColombia(int n) into its own location init file too.
But I can easily do that when the time comes.
Armada, before you try to update the map coordinates in initItems.c as well, I wanted to let you know I'll be trying to make that use the M-key version instead.
That'd save you at least that trouble...
And some more information, Armada: I've just about got Cartagena working properly in the game without using the separate initialization code.
Immediate effect: We've got Coast Raiders there now. Better, I do believe!
Edit: Yep, all seems to be working fine. And I fixed the Colonies/Tradebook interface to display properly for islands without a store on them too.
Naturally! Right now it is "half" a real town, but we'll get there.Cool! I'm sure we'll be wanting to add a store to Cartagena at some point, of course.
Did you do a updated Map.tga and Map_scaled.tga texture files? We will be needing those one way or another.
Eeeexcellent! I had just done a pathetic placeholder version for myself and it does match up quite perfectly in the game.So how's this for an updated version of the normal Archipelago Map:
You mean to move the whole island area to the left? I do believe we can do that.I guess the ideal solution would be to flip the map background (except for the text) and have the mainland meet the edge of the texture, but that would probably mess things up in-game.
Any thoughts?
That's the only reasonable solution I can think of. Scaling the mainland will be.... weird.EDIT: And how should we deal with an Open Sea version of the map? Scaling the islands and leaving the mainland as-is?