Something I was thinking today.
Why not implement a system of trophies for the Free Play mode?
Players unlock trophies simply by hitting specific milestones. For instance, a smuggler smuggling X times could be rewarded by receiving a special item or even playing a small quest.
An agent could kill X enemy soldiers in a specific town or capture a town for his nation and be also rewarded with something new.
Each background profession would have different goals of course.
The player would be informed of these goals at the beginning.
Thus, the player would be more motivated.
Why not implement a system of trophies for the Free Play mode?
Players unlock trophies simply by hitting specific milestones. For instance, a smuggler smuggling X times could be rewarded by receiving a special item or even playing a small quest.
An agent could kill X enemy soldiers in a specific town or capture a town for his nation and be also rewarded with something new.
Each background profession would have different goals of course.
The player would be informed of these goals at the beginning.
Thus, the player would be more motivated.