Ahoy mateys.
A bit of an intro first.
Late to the table, as always, but since I do most my game shopping through Steam and POTC is somehow not available there, it took a wee while to even find it. In fact I only learned about the game by hearing of the mod first on ModDb.
Used to be a big fan of Sid Meier's Pirates even back in C64 times and then later fro PC, so I was very happy to find this worthy successor.
So to the praise part. As a modder myself (for OFP and M&B most notably), I am well impressed by all the detail, variety, historic accuracy, fun, humour, cameos, quotes, and all other hard work that was put into this mod. It is very enjoyable to play and in spite of warnings, I get surprisingly few crashes. Been playing for a few weeks now, B 14 - 2.1, and it's very immersive and sleep pattern disrupting.
Haven't encountered any major gamebreaking issues yet, except one rather minor bug.
Went about building my own settlement. While most buildigs seem to do what they say, the HQ lady mentions some diplomacy bit but there's no answer option to learn more about that.
And the houses are bugged. Dialogue does not initiate in regular house or trader house. Looked through b_house.h but didn't spot any obvious error, if I renamed b_farm.h to house, the guy in the house would give normal farm dialogue. So I recken there is some silly error in b_house.h that prevents the dialogue from happening, btu since I am no coder, I couldn't spot it.
Also questions
Do game settings change according to scenario? Like rank progressiona and costs? Playing on Journeyman as Hawk I seemed to progress in rank faster than as Croix, or is it cause I serve 3 powers as Croix and only 1 as Hawk?
Also, captured captains that join me as officers are meant to have wages 0 or is that a bug?
If I encounter more bugs I'll be posting them here.
Haven't looked at the mod files yet closely, but if some help is needed with models/textures, I could be of some help.
A bit of an intro first.
Late to the table, as always, but since I do most my game shopping through Steam and POTC is somehow not available there, it took a wee while to even find it. In fact I only learned about the game by hearing of the mod first on ModDb.
Used to be a big fan of Sid Meier's Pirates even back in C64 times and then later fro PC, so I was very happy to find this worthy successor.
So to the praise part. As a modder myself (for OFP and M&B most notably), I am well impressed by all the detail, variety, historic accuracy, fun, humour, cameos, quotes, and all other hard work that was put into this mod. It is very enjoyable to play and in spite of warnings, I get surprisingly few crashes. Been playing for a few weeks now, B 14 - 2.1, and it's very immersive and sleep pattern disrupting.

Haven't encountered any major gamebreaking issues yet, except one rather minor bug.
Went about building my own settlement. While most buildigs seem to do what they say, the HQ lady mentions some diplomacy bit but there's no answer option to learn more about that.
And the houses are bugged. Dialogue does not initiate in regular house or trader house. Looked through b_house.h but didn't spot any obvious error, if I renamed b_farm.h to house, the guy in the house would give normal farm dialogue. So I recken there is some silly error in b_house.h that prevents the dialogue from happening, btu since I am no coder, I couldn't spot it.
Also questions
Do game settings change according to scenario? Like rank progressiona and costs? Playing on Journeyman as Hawk I seemed to progress in rank faster than as Croix, or is it cause I serve 3 powers as Croix and only 1 as Hawk?
Also, captured captains that join me as officers are meant to have wages 0 or is that a bug?
If I encounter more bugs I'll be posting them here.
Haven't looked at the mod files yet closely, but if some help is needed with models/textures, I could be of some help.