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Guide Treasure Quests

Well now i feel stupid :facepalm

Guess I'll go back and have another look but I'm 100% certain there was no chest, I want some cursed atzec coins dammit!
 
There are two treasure quests on Cayman. There is one starting from Cayman Kai and another one......... Read up on it on page three of this thread. But I warn ye. It has not worked for me in four attempts. :rumgone
 
A sword is not a treasure chest; that would've been there regardless of the map. There should still be a chest somewhere.
Only if someone has actively fixed it in Build 14 so that there is a treasure chest as well as a sword.

I still use Build 13, and had the same problem when I got a treasure quest to Conceicao early on. The cave initially contains a Maltese sword, and that's what I found. There was no chest. Since then I rarely take treasure quests until I have been to Conceicao and collected the sword, after which the chest appears where the sword was.
 
Conceicao (Grenada?) always works for me in build 14. Cayman is the only bugged island.
 
Grey Roger is still playing Build 13 where there was more bugs for the treasure quests :yes
That is why I said "Only if someone has actively fixed it in Build 14". ;)

The only reason I mentioned it is because captainjacksparrow's problem appears to be the same - if the location originally has a sword where the treasure quest wants to put a chest, you get the sword and not the chest. Has someone actively fixed this in Build 14?
 
i got some unrelated questions..

how do you got that beatrice devlin outfit without vest? is that available at build 13?
 
i'm not sure. i know it used to be in build 14 for at least a while, but it seems to have gone missing lately. really don't know if it's in build 13 though, but if it's with the tailors, it should be in those belonging to either the pirates or britain.
 
You can get it at the tailors. It's used for Beatrice's sister in the storyline as well.
 
Too bad I can't actually take part in these quests, since my game is bugged and won't let me open the chests :p2

What is a pirate when you can't even open chests? :( :eek:k
 
Anyway, I'm just going to wander towns and jungles with friendlies until I get another one. I need to use new games for these, since I don't think you can overwrite them. I hope I can at least do one of them...
 
Have you gotten any other treasure quests yet?

I got one for Cayman Kai, but that was the same :? ...

That one is bugged for me and rarely works. When it doesn't work there is nothing at all there. There is another treasure quest at Cayman too, but it has never worked for me at all. :shrug

You can get another treasure quest and it will overwrite your existing one. At least it has always been that way for me.
 
That one is bugged for me and rarely works. When it doesn't work there is nothing at all there. There is another treasure quest at Cayman too, but it has never worked for me at all. :shrug

You can get another treasure quest and it will overwrite your existing one. At least it has always been that way for me.

Really? Just that I thought I saw someone on here saying they couldn't overwrite their treasure quests. Probably just another bug then? :shrug

Maybe I should go on my original save and see if I can find another guy who will sell me the quest. If I can't within a whole day of playing, I'll assume I can not buy another quest. Unless I am just really unlucky, and haven't encountered anyone :?
Actually, scrap that one day idea. I'll just confirm on here that I haven't got another one after a week or so. :wp
 
In Build 14 beta 2-1

There are some small bugs in the Treasure Quests

1-- When you meet the NPC that gives you the Treasure Quest - if you are carrying enough money you will get the quest - but the cost of the quest will not be deducted from the money you are carrying so the quest costs you nothing - you just have to make sure you are carrying enough money to be get the quest.

Question -- Is the money supposed to be taken from the player when they are given the treasure Quest or when the player actually finds the treasure chest. :shrug

The code appears to be in the file MAXIMUS_Functions.c in the PROGRAM folder. -- the code for the dialog with the person who gives the player the quest is in Enc_Walker.c in the PROGRAM \ DIALOGS folder.


2 -- The quest book entries are incomplete

The quest book file in RESOURCE \ INI \ Texts \ English \ Questbook -- Treasure.txt

has the following entries:-

title=Lost Treasure on #sisland#.

text.t1=By the Hole in the cliff, you can acceed in a cave where the treasure is hidden.

text.t2=Find the ship wreck on a beach on #sisland#. The treasure is in a chest somewhere in the wreck.

text.t3=On the Wild coast of #sisland#. In front of the Cliffs. The treasure is hidden near the big Rock.

text.t4=After the bridge and the cavern of #sseashore#, find the small rock near a tree.

text.t5=Go ashore at #sseashore#. The treasure is hidden in a cavern in the jungle.

text.t6=Go ashore at #sseashore#. There is a hidden entrance to a cave somewhere in the Jungle. The treasure is hidden in the cave.

text.t7=A treasure chest is hidden in the ruin of the #sdestination#.

text.t8=A treasure chest is hidden somewhere in the #sdestination# close to the roadsign and the two roads.

text.t9=A treasure chest is hidden somewhere in the #sdestination#.

text.t10=By the shore of #sseashore#, you can acceed to a grot where the treasure is hidden.

text.t11=A treasure chest is hidden somewhere on the beach of #sseashore#.


The # --- # items do not work and the text they are supposed to make appear in the questbook does not appear --- eg Text 2 in questbook appears as

Find the ship wreck on a beach on . The treasure is in a chest somewhere in the wreck. .


I don't know why #sisland# & #sdestination# are not working since they both work in the Convoy ( Escort a Merchant ) questbook.


I am also not sure why #sdestination# & #sseashore# are used in the questbook --- Since although in the Convoy ( Escort a Merchant ) questbook #sdestination# is used for a town name which changes depending on the period. In the Treasure quests #sdestination# & #sseashore# are used for jungle locations & beach names and I don't think these are altered by the Period mod ( but I may be wrong )

So should the #sdestination# & #sseashore# be changed back to ordinary text. :shrug
Which would just leave the problem of fixing #sisland# If this is done the quest book file would look like this


title=Lost Treasure on #sisland#.

text.t1=By the Hole in the cliff, you can acceed in a cave where the treasure is hidden.

text.t2=Find the ship wreck on a beach on #sisland#. The treasure is in a chest somewhere in the wreck.

text.t3=On the Wild coast of Bahia de San Antonio. In front of the Cliffs. The treasure is hidden near the big Rock.

text.t4=After the bridge and the cavern of Sandy Point, find the small rock near a tree.

text.t5=Go ashore at Cayman Kai. The treasure is hidden in a cavern in the jungle.

text.t6=Go ashore at Sand Bluff. There is a hidden entrance to a cave somewhere in the Jungle. The treasure is hidden in the cave.

text.t7=A treasure chest is hidden in the ruin of the Lighthouse.

text.t8=A treasure chest is hidden somewhere in the jungle close to the roadsign and the two roads.

text.t9=A treasure chest is hidden somewhere in the #sOxbay# dungeon.

text.t10=By the shore of Leviathan Rock, you can acceed to a grot where the treasure is hidden.

text.t11=A treasure chest is hidden somewhere on the beach of Boca de Hubon.



Also I am not sure if the #sisland# in the Quest Book Header ( Lost Treasure on #sisland#. ) works in all cases picking up the period mod changes to island names.



If anyone can work out why #sdestination# & #sseashore# are not working and how to fix them that would also solve the problem.

The problem has been arround for a while -- see bug tracker entries here --->>> http://forum.piratesahoy.net/index.php?app=tracker&showissue=261&view=findpost&p=1697


and here --->>> http://forum.piratesahoy.net/index.php?app=tracker&showissue=260&view=findpost&p=1696


:cheers
 
That is good work Talisman. I now have the Cayman-Sand Bluff treasure quest and am looking all over that little hill with no luck. To make matters worse all of the screenies on the first pages are gone. o_O How does one turn on the visible locators?
 
To turn on visible locators - open the InternalSettings.h file in the PROGRAM folder.

At the end of the file change the 0 to 1 against the visible locators. - Save file and load a saved game.
 
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