• New Horizons on Maelstrom
    Maelstrom New Horizons


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Things I haven't released yet

woah. that's really cool. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Indeed, excellent work your Indians. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Looks great, Thomas! But does anyone think they look more like prairie Indians than Caribbean ones? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
In any case, they'll make a cool addition to the game. We ought to add an Indian village as well. And possibly some Indians in quests.
 
They did? Ok; even better. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Although they are a TADD more naked. But we can't have half naked women running around outside the brothel. (must think of the younger players, and I have to go around obscure sites to get my resources form <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />) Although it IS antropologic correct <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />. Those indians live in wooden huts, so we can easily make a village for them.
 
No; we don't need naked ladies in the game. We need them OUTSIDE the game. *Evil laugh* <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />

Village would be fun. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Indians are done!<!--sizec--></span><!--/sizec--></b>

initModels.c entry:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    makeref(model,Models[n]);
    model.description =  "A very natural look, a pack of native clothes would be good.";
    model.id       =  "Indian1_1";
    model.FaceId    = Indian1_1;
    model.price       =  100;
    model.assigned    =  true;
    AssignModelType(isstart, &model, "Natives", 1.0);
    n++;
    
    makeref(model,Models[n]);
    model.description =  "Clothes of a Caribbean indian.";
    model.id       =  "Indian1_2";
    model.FaceId    = Indian1_2;
    model.price       =  100;
    model.assigned    =  true;
    AssignModelType(isstart, &model, "Natives", 1.0);
    n++;
    
    makeref(model,Models[n]);
    model.description =  "Native is the word! Some Indians clothes.";
    model.id       =  "Indian1_3";
    model.FaceId    = Indian1_3;
    model.price       =  100;
    model.assigned    =  true;
    AssignModelType(isstart, &model, "Natives", 1.0);
    n++;

    makeref(model,Models[n]);
    model.description =  "Clothes of a Native Warrior.";
    model.id       =  "Indian2";
    model.FaceId    = Indian2;
    model.price       =  100;
    model.assigned    =  true;
    AssignModelType(isstart, &model, "Natives", 1.0);
    n++;
    
    makeref(model,Models[n]);
    model.description =  "An eldery Indian.";
    model.id       =  "Indian1";
    model.FaceId    = Indian1;
    model.price       =  100;
    model.assigned    =  true;
    AssignModelType(isstart, &model, "Natives", 1.0);
    n++;
    
    makeref(model,Models[n]);
    model.description =  "An Indian Warrior.";
    model.id       =  "Indian3";
    model.FaceId    = Indian3;
    model.price       =  100;
    model.assigned    =  true;
    AssignModelType(isstart, &model, "Natives", 1.0);
    n++;
    
    makeref(model,Models[n]);
    model.description =  "A beautiful indian woman, which sailor couldn't fall in love with this Pocahontas?";
    model.id       =  "Indian_girl1";
    model.FaceId    = Indiangirl1;
    model.price       =  100;
    model.assigned    =  true;
    AssignModelType(isstart, &model, "Natives", 1.0);
    n++;<!--c2--></div><!--ec2-->

models_description.ini
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->A very natural look, a pack of native clothes would be good.{A very natural look, a pack of native clothes would be good.}
Clothes of a Caribbean indian.{Clothes of a Caribbean indian.}
Native is the word! Some Indians clothes.{Native is the word! Some Indians clothes.}
Clothes of a Native Warrior.{Clothes of a Native Warrior.}
An eldery Indian.(An eldery Indian.)
An Indian Warrior.{An Indian Warrior.}
A beautiful indian woman, which sailor couldn't fall in love with this Pocahontas?{A beautiful indian woman, which sailor couldn't fall in love with this Pocahontas?}<!--c2--></div><!--ec2-->

Have fun with it!

They are on the FTP in my folder right now!
 
NIIIICE! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
What a great idea! <img src="style_emoticons/<#EMO_DIR#>/shoot.gif" style="vertical-align:middle" emoid=":shoot:" border="0" alt="shoot.gif" />

Just for the record; I have always been very pro naked ladies... <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
LOL. IN the game or OUTSIDE the game? Or both? <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
No one would argue with that. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
You know what's needed? Sailors. Sometimes when I go to my crews' quarters as a naval officer I can't help but wish we had some sailors in slops: black tarred hats, navy blue short jackets, red waistcoats, and white trousers... mutton chops and beards too. Might want to think about a couple of versions too... some with rolled up sleeves and no jacket, some shirtless with bandannas around their ears for battle...

Just an idea. It would be an excellent addition to the Build for those naval officers out there.
 
Commodore! How very nice seeing you posting on the forum again! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

I agree sailors would be nice. We'd need to add some code then though that would only put the sailors on the decks if you joined the navy. Could we use the same sailors for all navies? I suppose not, eh? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Well, sailors didn't really wear uniforms. The "slops" that they wore were pretty generic throughout the world. The only difference may be the Royal Navy's <a href="http://blog.liverpoolmuseums.org.uk/graphics/hats.jpg" target="_blank">tarred hats</a> versus the French Navy's <a href="http://www.thedyinggod.com/images/subimages/phrygian.gif" target="_blank">liberty caps</a>.

I don't think that scripting is even necessary. It was up to the captain to obtain and fit out his crew with slops, so I think that if we offered them in every tailor's shop and made them show up frequently (like sabers in the store) the player could buy them for a cheap price and then go to his crew's quarters to tell them to put the slops on.

Aren't there some models with straw hats? Those might work Thomas.

Thanks for the warm welcome Pieter!!! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />) School got pretty busy for a while, but now things are starting to shut down for the year (only 3 weeks of school left!) and the workload has lightened. I'm still playing around with SketchUp with the hopes of building my own ship to put in the Build... though the model is about all I know how to make. Placing masts, spars, lines, sails, flags... skinning... and getting a finished ship ingame are things that I'm clueless about.
 
<!--quoteo(post=251518:date=Apr 21 2008, 07:45 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Apr 21 2008, 07:45 PM) <a href="index.php?act=findpost&pid=251518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Although they are a TADD more naked. But we can't have half naked women running around outside the brothel. (must think of the younger players, and I have to go around obscure sites to get my resources form <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />) Although it IS antropologic correct <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />. Those indians live in wooden huts, so we can easily make a village for them.<!--QuoteEnd--></div><!--QuoteEEnd-->
YEAHHH !!! We want some reskins of naked women in the bordels. Let's put in the garbage this "Disneyland side" we can still find in the game.. <img src="style_emoticons/<#EMO_DIR#>/jackrum.gif" style="vertical-align:middle" emoid=":j3" border="0" alt="jackrum.gif" />
 
You guys are bad.... More naked women talk and I will delete the posts <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Yeah; there may be KIDS here! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

<!--quoteo(post=253621:date=Apr 27 2008, 08:34 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Apr 27 2008, 08:34 PM) <a href="index.php?act=findpost&pid=253621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think that scripting is even necessary. It was up to the captain to obtain and fit out his crew with slops, so I think that if we offered them in every tailor's shop and made them show up frequently (like sabers in the store) the player could buy them for a cheap price and then go to his crew's quarters to tell them to put the slops on.<!--QuoteEnd--></div><!--QuoteEEnd-->There will be SOME sort of scripting required, because sailors on the deck don't remember the clothes you give them. You give them different clothes and they'll be completely random again next time you return. Also you can't change the boarding crew outfits ingame at all. Would be fun if the game would somehow remember the sailors you've got and use them both on your deck and during boardings. But also manually changing the sailor skins of 500 sailors for a big ship sounds like rather a lot of annoying work. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=253621:date=Apr 27 2008, 08:34 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Apr 27 2008, 08:34 PM) <a href="index.php?act=findpost&pid=253621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the warm welcome Pieter!!! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />) School got pretty busy for a while, but now things are starting to shut down for the year (only 3 weeks of school left!) and the workload has lightened. I'm still playing around with SketchUp with the hopes of building my own ship to put in the Build... though the model is about all I know how to make. Placing masts, spars, lines, sails, flags... skinning... and getting a finished ship ingame are things that I'm clueless about.<!--QuoteEnd--></div><!--QuoteEEnd-->We're pretty clueless about putting ships ingame ourselves. Especially when those ships were made in SketchUp. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
BTW: Your input would be MOST appreciated in the PotC 4 Script thread. *Hint, hint* <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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