<!--`QuoteBegin-itarrow`+--><div class='quotetop'>QUOTE(itarrow)</div><div class='quotemain'><!--QuoteEBegin-->I already posted a message about this, but since this seems the official bug thread, here`s mine (repeatable): after hiring a 2nd officer, CTD each time the game switches from the 3d window to a 2d one. More than this, second officer replace the first and I don`t have 2 officers.
Here`s the error log (already sent to scheffnow):
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Error summary
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Error.log
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Compile.log
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Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicTITLE.ogg
SETTING MUSIC:
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 31
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspistol5
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_storm
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = -1
reload_location_index = 41
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Shipyard
ItemLogic: On load location Redmond_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
SETTING MUSIC: music_shipyard
SETTING MUSIC: music_shipyard
SETTING MUSIC: music_shipyard
SETTING MUSIC: music_shipyard
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System.log
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Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 1249206526 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
resourcesoundsmusicTITLE.ogg: Can`t open file
resourcesoundsmusicTITLE.ogg: Can`t open file
resourcesounds: Can`t open file
resourcesounds: Can`t open file
Bad rope data for rope: (rope num =
(begin group=-1, end group=0)
Begin pointer = 222025044? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 222036276
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 222036276
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 222036276
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 222036276
Ship Boat doesn't have fire places
resourcemodelsitemspistol5.gm: can't open geometry file[/quote]
we better let NathanKell look at this ........