Urgh, Bumpkin, you've hit upon one of my personal complaints about the unmodded game; getting the high level swords.
In the unmodded game I think the highest level sword is the "Windmill Slayer" which does the most damage and also has high piercing and fair blocking values. There is also the "Conquistador" which, although it does less damage, but has a high blocking ability. I played the game for a long time, thinking that if I leveled up high enough, these swords would start appearing in the shops, but they never did. To add insult to injury; every pirate, skeleton, new officer, heck maybe even the diseased monkeys, came equipped with a "Windmill Slayer" and could cause me damage with it, due to its high piercing value, even when I was blocking.
One way around the situation is if you hire an officer who has a high level blade you can give him a blade with a higher attack value and he will unequip the blade he has and you can take his original blade from him, this is how I was able to obtain the "Conquistador" hich is still a high level blade even though there are blades that do more damage. Unfortunately you cannot get a "Windmill Slayer this way becuase no sword has a higher attack value. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" />
There is a way to get the "Windmill Slayer" in the original game, but it involes killing your tutor, Malcolm, at the beginning of the game, and is more work than I generally like to do, also you have to start a new game.
The good news is that most of us were able to complete the main quest, and the game, without a high level sword. You can get very good swords, but without "cheating" or killing Malcolm, you never get the "best" blade.
If you are willing to start a new game, then go to the Program Folder for your game, open the Characters folder, open the characters init.c notepad, scroll down to these lines:
// MainCharacter start parameters
ch.Ship.HP = 300;
ch.Ship.crew.quantity = 30;
SetCharacterGoods(&Characters[0],GOOD_BALLS,300);
SetCharacterGoods(&Characters[0],GOOD_GRAPES,100);
SetCharacterGoods(&Characters[0],GOOD_KNIPPELS,100);
SetCharacterGoods(&Characters[0],GOOD_BOMBS,300);
SetCharacterGoods(&Characters[0],GOOD_CHOCOLATE,100);
SetCharacterGoods(&Characters[0],GOOD_LEATHER,25);
GiveItem2Character(ch, "blade23"); <----- Add this line, if you put blade22, you can get "Corsair's Pride" which is also pretty good, If you look in RESOURCE/INI/TEXTS/ENGLISH/ItemsDescribe.txt
When you get the Build going we can talk about the "sword" situation for the game then.
Sorry for the long post, hope this helps! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />