<!--quoteo(post=220039:date=Nov 3 2007, 06:59 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 3 2007, 06:59 PM) [snapback]220039[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219988:date=Nov 3 2007, 06:31 AM:name=Shingen)--><div class='quotetop'>QUOTE(Shingen @ Nov 3 2007, 06:31 AM) [snapback]219988[/snapback]</div><div class='quotemain'><!--quotec-->...Yeah.. I've also played through to the second meeting with the Gov., several times, from several different starting conditions, and since changing the whole mapspeed thing I've not had any stability issues, CTDs or memory leaks/slow downs. ...<!--QuoteEnd--></div><!--QuoteEEnd-->
Which leads me to ask Julian this question.
In your POTC\Program\Worldmap\worldmap.c file, what is "#define MAPSPEED" set to?
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
" border="0" alt="me.gif" /> Good question!
Was 0.6 durring the first run!
I have just changed it a couple of hours ago to 1.0 just to make sure we all run the same game.
<img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
Which leads me to ask Julian this question.
In your POTC\Program\Worldmap\worldmap.c file, what is "#define MAPSPEED" set to?
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="

Was 0.6 durring the first run!
I have just changed it a couple of hours ago to 1.0 just to make sure we all run the same game.
<img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
