How outdated are we talking? I thought the Maelstrom version was updated with all the contents of last october's NH update?
I'll have to see for myself.
I have updated all the files, but didn't know that there was spanish translation included.
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How outdated are we talking? I thought the Maelstrom version was updated with all the contents of last october's NH update?
I'll have to see for myself.
Hard to say. A good amount of the dialogs are "translated", but so badly that they need a full rewrite and I don't consider that translated, to my standards. Everything in RESOURCE is done, including most of the UI (except a number of log messages scattered all over the program files) and questbooks. A good chunk of the general dialogs (not quite 50%), all Freeplay dialogs, at least part of Hornblower and the entire Gold-Bug dialogs are also done. Beyond that, there are some entire storylines that don't even have a SPANISH dialogs folder, and a lot of autotranslated gibberish (most of the stuff dated before 2021 really, as whoever did the autotransaltion even overwrote some of my previously trranslated dialogs).How much of the Mod remains to be translated? I say this because I'm finishing with the Sea Dogs TEHO and I may be encouraged to translate some of the stories, as usual I would do it if it can be incorporated into the Mod.
Replacing NH Maelstrom's interface normal font eng.tga.tx and interface normal font light eng.tga.tx with their counterparts from old NH fixed the problem
It's a shame that the good work done is lost because of this kind of mistakes, I have little left of TEHO and maybe I'll continue with the 'Legendary Edition' if it doesn't have much new content...Hard to say. A good amount of the dialogs are "translated", but so badly that they need a full rewrite and I don't consider that translated, to my standards. Everything in RESOURCE is done, including most of the UI (except a number of log messages scattered all over the program files) and questbooks. A good chunk of the general dialogs (not quite 50%), all Freeplay dialogs, at least part of Hornblower and the entire Gold-Bug dialogs are also done. Beyond that, there are some entire storylines that don't even have a SPANISH dialogs folder, and a lot of autotranslated gibberish (most of the stuff dated before 2021 really, as whoever did the autotransaltion even overwrote some of my previously trranslated dialogs).
I've noticed the FINAL Build 14 didn't have my last fixes from December 8th, and of course the newly added Drake Stranton character wasn't translated, so here it goes, one, maybe last? update to the old Storm NH.
Just adding the missing accent to the lower case ó (probably the dieresis on the ü aswell) in the texture files I mentioned above would be enough. I tried that at first but somehow messed it up so I resorted to copypaste the font from NH, not realizing the difference in quality.We are using the HD fonts, so yes, it could be a problem. But I could rescale the old NH font for you so that it looks better.
For several reasons, I will keep on using NH, i.e. Storm 2.0, unless/until Storm 2.9 becomes available. So any updates I compile will be for NH.Now, it's time to address the state of the translation in light of NH reaching its final build. The translation is still largely unfinished, probably still several years away from full completion (the other translation project I'm working on will fill most of my translation time for another year at least). Will the Storm version of the mod be updated further (@Grey Roger , I guess this is mostly up to you)? Or should I pack and move to the Maelstrom version? According to @Mirsaneli , the translation works in there, so I wouldn't be losing any progress.
Any context on this line?For several reasons, I will keep on using NH, i.e. Storm 2.0, unless/until Storm 2.9 becomes available. So any updates I compile will be for NH.
Could you translate these files, please? "PROGRAM\DIALOGS\ENGLISH\blaze_dialog.h" and "PROGRAM\DIALOGS\ENGLISH\Josephine Bonassieu_dialog.h" now both contain material for the "Devlin Opera" storyline, while "interface_strings.txt" contains some sidequest-related on-screen messages which were not previously translated. "ShipModels_descriptions.txt" contains descriptions for some new ships including a few from @KillPhil.
Now, it's time to address the state of the translation in light of NH reaching its final build. The translation is still largely unfinished, probably still several years away from full completion (the other translation project I'm working on will fill most of my translation time for another year at least). Will the Storm version of the mod be updated further (@Grey Roger , I guess this is mostly up to you)?
Well spotted! Try this version of "PROGRAM\Storyline\FreePlay\DIALOGS\Agent_crewman_dialog.c". There were a couple of other calls on 'GetNationDescByType' which weren't preceded by 'XI_ConvertString' so you may have seen similar mistakes in dialogs.The nationality string in the new questbook entry for the Agent start seems to be missing the translation code
Other than that, here's the updated resource folder, including the newest common.ini and ShipModels_descriptions