I have spent many hours in the game for the past few weeks. Already finished one storyline and well-into the 2nd one. Just some of the comments and feedbacks:
1. This mod IS GREAT. Feel like just bought a new game, rather than simple modification to the original game
2. Some inconsistency to ship tiers. Some of the ships such as "fast war galleon" and "black pearl" have very high stats and spacious battleship-like captain cabins, but are classified at Tier 4. These ships can easily overpower some of the Tier 3's. Some of the powerful frigates such as "The United States" class should be thrown into Tier 2 and be given a first-class captain cabin. They are much larger warship and can afford a bit luxury =). Haven't you noticed the only tier that is missing on Vanderdecken's roster is Tier 2? My thoughts are frigates(30guns) should be T4, heavy frigates(40guns+) should be T3 and "super" frigate(50guns+) should be T2. One defining characteristic for T2 and T1 are spacious cabins
3. Town size vs visible population: Some of the big towns such as Havana and Santiago are sparsely populated while small towns such as Philipsburg are overcrowded. I know big towns already eat up a lot of memory and perhaps an increased population in big towns would severely degrade game performance.
4. Very difficult to level up "Melee" skill in current game context. I don't know all the contributing factors to Melee skill advance. But it looks like the number of hits your sword lands on an enemy. However, as your progress, the number of hits each percentage point requires goes up. But the number of melee encounters goes down as the number of unfinished quests winds down. Unless you intentionally go jungle or grind dungeons repeatedly, there are very few opportunities for you to level up your melee. In both of my storylines, melee is the one of the few that couldn't reach 10 without being supplemented by items. Maybe we need something additional for melee advance. Maybe for each foe you killed (you land the killing blow), you earn a set of bonus percentage points increase (like 10% or 5% for each foe)
5. The number of crew (non-officer) on deck. When the ship is docked or moored, I often find the number of crew patrolling on deck is lacking. I often need to flip through several parts of the ship multiple times to find a crew to ask for time. I believe this may be depended on ship types. But overall we need more "non-officer" crew on deck. Or maybe, we can add "ask time" option to officers as well.
6. Need more quests that can help you mend the relation with pirates. I know you can suddenly become a super pirate favorite by doing crazy things, but sometimes you don't want to become an enemy to everyone while hoping to reduce the hostility with pirates so that you can access their shipyards and stores. Maybe we can add some relation bonus to some of the existing quests. Maybe each time you release a pirate captive you reduce some hostility. Each time you have successful smuggling trade, you earn some points with pirates.
These are just some of my personal thoughts and opinions to make the game play more enjoyable.
1. This mod IS GREAT. Feel like just bought a new game, rather than simple modification to the original game
2. Some inconsistency to ship tiers. Some of the ships such as "fast war galleon" and "black pearl" have very high stats and spacious battleship-like captain cabins, but are classified at Tier 4. These ships can easily overpower some of the Tier 3's. Some of the powerful frigates such as "The United States" class should be thrown into Tier 2 and be given a first-class captain cabin. They are much larger warship and can afford a bit luxury =). Haven't you noticed the only tier that is missing on Vanderdecken's roster is Tier 2? My thoughts are frigates(30guns) should be T4, heavy frigates(40guns+) should be T3 and "super" frigate(50guns+) should be T2. One defining characteristic for T2 and T1 are spacious cabins
3. Town size vs visible population: Some of the big towns such as Havana and Santiago are sparsely populated while small towns such as Philipsburg are overcrowded. I know big towns already eat up a lot of memory and perhaps an increased population in big towns would severely degrade game performance.
4. Very difficult to level up "Melee" skill in current game context. I don't know all the contributing factors to Melee skill advance. But it looks like the number of hits your sword lands on an enemy. However, as your progress, the number of hits each percentage point requires goes up. But the number of melee encounters goes down as the number of unfinished quests winds down. Unless you intentionally go jungle or grind dungeons repeatedly, there are very few opportunities for you to level up your melee. In both of my storylines, melee is the one of the few that couldn't reach 10 without being supplemented by items. Maybe we need something additional for melee advance. Maybe for each foe you killed (you land the killing blow), you earn a set of bonus percentage points increase (like 10% or 5% for each foe)
5. The number of crew (non-officer) on deck. When the ship is docked or moored, I often find the number of crew patrolling on deck is lacking. I often need to flip through several parts of the ship multiple times to find a crew to ask for time. I believe this may be depended on ship types. But overall we need more "non-officer" crew on deck. Or maybe, we can add "ask time" option to officers as well.
6. Need more quests that can help you mend the relation with pirates. I know you can suddenly become a super pirate favorite by doing crazy things, but sometimes you don't want to become an enemy to everyone while hoping to reduce the hostility with pirates so that you can access their shipyards and stores. Maybe we can add some relation bonus to some of the existing quests. Maybe each time you release a pirate captive you reduce some hostility. Each time you have successful smuggling trade, you earn some points with pirates.
These are just some of my personal thoughts and opinions to make the game play more enjoyable.