So after playing SMP!, I've had a few thoughts for things that would be nice to add to PotC.
Cat's kind of already working on a treasure map idea so that needn't be said. And I think there has been some work to make the balance of powers, with hostile take-overs and peace treaties and so on more dynamic? I like how in SMP! you can have a hand in forging or breaking ties between nations - by escorting a packet with a peace treaty for instance. The first part of this needn't be hard - place government agents in the residences and, if you are in service of that nation and your current rep is good, you may offer to escort a ship with a message of peace, thus making allies of former enemy powers. I suppose the code would be adapted from escorting merchants, easy enough. But then I wouldn't know how to make a peace treaty take effect... I'm sure it's something simple I wouldn't think of though; also, there would also have to be conditions for a peace treaty between warring nations to be offered.
There could be some play within this, as well... the ship to escort could bear an offer of peace or peace treaty to be signed, or some correspondence between colonies, once we work more colonies of the same power in; or simply be a packet, a mail ship... much less money for that obviously but sailors do thrive on getting their letters. But unlike escort merchant quests, these ought to have a time limit, like carrying a merchant's cargo.
The other side of this - intercepting such ships, which would keep nations at war or cause them to enter war. "Correspondance" could also simply be a cargo item, to ransom if you capture it, or to load into your ship from someplace in a town and receive money for its safe passage to its destination.
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Unrelated but I just thought of it while playing now: Is it right to be able to just walts into a governor's private chambers (and rummage through his stash)... shouldn't you first have to obtain an introduction, gain his favour or something? Putting some sort of intermediary in could make for some comical dialog, as some officious twit tries to bar your way the first time you want to see the guvn'r, and needs bribed or convinced you're a genteel fellow.
Cat's kind of already working on a treasure map idea so that needn't be said. And I think there has been some work to make the balance of powers, with hostile take-overs and peace treaties and so on more dynamic? I like how in SMP! you can have a hand in forging or breaking ties between nations - by escorting a packet with a peace treaty for instance. The first part of this needn't be hard - place government agents in the residences and, if you are in service of that nation and your current rep is good, you may offer to escort a ship with a message of peace, thus making allies of former enemy powers. I suppose the code would be adapted from escorting merchants, easy enough. But then I wouldn't know how to make a peace treaty take effect... I'm sure it's something simple I wouldn't think of though; also, there would also have to be conditions for a peace treaty between warring nations to be offered.
There could be some play within this, as well... the ship to escort could bear an offer of peace or peace treaty to be signed, or some correspondence between colonies, once we work more colonies of the same power in; or simply be a packet, a mail ship... much less money for that obviously but sailors do thrive on getting their letters. But unlike escort merchant quests, these ought to have a time limit, like carrying a merchant's cargo.
The other side of this - intercepting such ships, which would keep nations at war or cause them to enter war. "Correspondance" could also simply be a cargo item, to ransom if you capture it, or to load into your ship from someplace in a town and receive money for its safe passage to its destination.
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Unrelated but I just thought of it while playing now: Is it right to be able to just walts into a governor's private chambers (and rummage through his stash)... shouldn't you first have to obtain an introduction, gain his favour or something? Putting some sort of intermediary in could make for some comical dialog, as some officious twit tries to bar your way the first time you want to see the guvn'r, and needs bribed or convinced you're a genteel fellow.