Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
In shipyard you can change sails gerald (1,2,3,4 classes of ships), change color && material of sails (new links in shipyarder dialog).I do agree it should be part of the shipyard instead of just being able to select them though
Some of these changes already ported by me over CM v3 (installed on my laptop). But i need some time to translate from russian to eng. some new dialogs and interfaces.Can we adapt some of these changes for our purposes? (and when can we get our mitts on it?)
I could see some nice changes coming up for CM V4. (tho eventually build 15 would incorperate some of these changes anyway)
As far as I'm concerned, Build 15 should be CoAS with all modding work by everyone all put together in the most brilliant ever whole. Oh well... daydreaming again.
Some of these changes already ported by me over CM v3 (installed on my laptop). But i need some time to translate from russian to eng. some new dialogs and interfaces.
Scripts && ini files will be available on next 1-2 week (due to serious busy on main work).
Is this suitable for you ?
Doesn't work.I've even thought of trying to drop the build 14 mod into the COAS folder and see what happens :
Some of these changes already ported by me over CM v3 (installed on my laptop). But i need some time to translate from russian to eng. some new dialogs and interfaces.Can we adapt some of these changes for our purposes? (and when can we get our mitts on it?)
I could see some nice changes coming up for CM V4. (tho eventually build 15 would incorperate some of these changes anyway)
Scripts && ini files will be available on next 1-2 week (due to serious busy on main work).
Is this suitable for you ?
some fun easter-eggs also will be added