case "Captured_by_Wolfe":
ChangeCharacterAddressGroup(characterFromID("Styles"), "Guadeloupe_Jungle_03", "officers", "reload3_1");
ChangeCharacterAddressGroup(characterFromID("Able Seaman Tompkins"), "Guadeloupe_Jungle_03", "goto", "goto1");
ChangeCharacterAddressGroup(characterFromID("Able Seaman Stanley"), "Guadeloupe_Jungle_03", "reload", "reload3_3");
ChangeCharacterAddressGroup(characterFromID("Able Seaman Wilks"), "Guadeloupe_Jungle_03", "goto", "goto14");
SetModelfromArray(characterFromID("Thomas Wolfe"), GetModelIndex("WolfFrench")); <<<<---- THIS MODEL CAUSE ERROR?????
Characters[GetCharacterIndex("Thomas Wolfe")].headmodel = "h_WolfFrench";
LAi_SetOfficerType(characterFromID("Styles"));
LAi_SetOfficerType(characterFromID("Able Seaman Tompkins"));
LAi_SetOfficerType(characterFromID("Able Seaman Stanley"));
LAi_SetOfficerType(characterFromID("Able Seaman Wilks"));
LAi_SetActorType(characterFromID("Styles"));
characters[GetCharacterIndex("Styles")].Dialog.Filename = "Styles_dialog.c";
LAi_ActorDialogNow(characterFromID("Styles"),PChar,"",2.0);
break;
case "Captured_by_Wolfe2":
pchar.quest.Captured_by_Wolfe_three.win_condition.l1 = "location";
Pchar.quest.Captured_by_Wolfe_three.win_condition.l1.character = Pchar.id;
pchar.quest.Captured_by_Wolfe_three.win_condition.l1.location = "Guadeloupe_shore_01";
pchar.quest.Captured_by_Wolfe_three.win_condition = "Captured_by_Wolfe_three";
break;