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Fixed Sidequests for Additional Storylines

Could someone please test "A girl won in a card game" sidequest outside the Standard storyline?
I think I made all required code changes, but we won't know for sure unless someone manages to play it through properly.
 
Could someone please test "A girl won in a card game" sidequest outside the Standard storyline?
I think I made all required code changes, but we won't know for sure unless someone manages to play it through properly.
Just repeating this request; I'd like to know it works, so I can remove it from the To-Do list.
 
okay, I will try to test it, is it possible in every tavern? I could do this in Cartagena, because I will make the citizen dialog for it today ;)
 
There is code in place to have it working in the original game's taverns only in PROGRAM\DIALOGS\habitue.c:
Code:
  // TIH --> these taverns only allow the sub quests in this dialog
   bool allowSubQuests = false;
   if (PChar.location == "Redmond_tavern") allowSubQuests = true;
   if (PChar.location == "Oxbay_tavern") allowSubQuests = true;
   if (PChar.location == "Greenford_tavern") allowSubQuests = true;
   if (PChar.location == "Falaise_De_Fleur_tavern") allowSubQuests = true;
   if (PChar.location == "Muelle_tavern") allowSubQuests = true;
   if (PChar.location == "Douwesen_tavern") allowSubQuests = true;
   if (PChar.location == "Pirate_tavern") allowSubQuests = true;
   if (PChar.location == "Smugglers_tavern") allowSubQuests = true;
   if (PChar.location == "Douwesen_tavern") allowSubQuests = true;
   if (PChar.location == "QC_tavern") allowSubQuests = true;
   // TIH <--
//   allowSubQuests = true; //MAXIMUS  //ASVS : this looks suspicious, need to be checked
Not sure why the other taverns should be disallowed though. You could remove the // from that last line, which will enable it at all taverns and see how it goes.
 
Might there be anyone interested in giving this a try? More sidequests would definitely be welcome.
Not really difficult to do at all. :wp
 
Is there anyone who would care trying their hand at this some time?
It is quite easily done and would add a lot to the various free play storylines. :yes
 
Is there anyone who would care trying their hand at this some time?
It is quite easily done and would add a lot to the various free play storylines. :yes


I'm not sure that there are that many side quests from the original story that are left.:read

Perhaps only The French Pirate in the Tavern ( or its variation - The Silver train ) - Edgar Attwood - Help Turks Island Settlement

All the remaining others - (Hard Labours of an Assassin - Nigel Blythe/ Artois Voysey - Strange goings on in Caribbean) are quite long story quests in their own right. So I'm not sure people who like free play would want them cluttering up the free play storys.

:drunk
 
True, that. I don't think the long sidequests being added would be a bad thing though.
I, for one, would like them being there so I don't have to play the Standard storyline for those.
 
I, for one, would like them being there so I don't have to play the Standard storyline for those.

I don't know if you have noticed - but the Hard Labours of an Assassin / Worm in the Apple quest code ( Hitman) is in the Jack Sparrow quests_reaction.c file.

I have never been able to activate this quest - perhaps someone was going to use it to make a Pirate Lord side quest and never got round to it ( Capt Maggee- Mistress Ching perhaps:checklist).

It is taking up 1,000 lines at the end of the file - I am not sure if it should be deleted or not ? :confused:

:cheers
 
I have never been able to activate this quest - perhaps someone was going to use it to make a Pirate Lord side quest and never got round to it ( Capt Maggee- Mistress Ching perhaps:checklist).
Probably.

It is taking up 1,000 lines at the end of the file - I am not sure if it should be deleted or not ? :confused:
Might as well leave it in; perhaps someone will finish its inclusion some day.
 
I tried to activate the gambeling girl in the jack sparrow questline and I could activate it. I will go trough it later.
 
Ive had a look at the code and i think i can help with this.
 
any preference? Else I think I will try the missing daughter quest first and probally after that the lucas quest cause they are quiet small and easy.
 
These ones are already done:
Code:
  > Baldewyn Coffier & Arnaud Matton
  > Find Angelique Moulin’s Father
  > Find the missing son of the Spanish Admiral
  > Help the Boatswain
  > Help the Lady
  > Saga of the Blacque Family
  > Saving Toff's Daughter
  > Zaid Murro's Problems
  > Elizabeth Shaw's Disappearance
  > Escort Vigila Mendes Ship
  > Rys Bloom Quest
  > Sink the Pirate Corvette
  > Cargo for Thomas O'Reily
  > Contraband for Thomas O'Reily
Other than that, it is up to you. Starting with a simple one is always a good idea. :yes
 
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