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Fixed Sidequests for Additional Storylines

Both Toff Oremans and Rys Bloom appaear to be working fine. So at least the Saber of Nicholas Sharp will be available in ALL storylines soon now! :onya

This was after making use of a Characters\SideQuest.c and Locations\init\SideQuestLocations.c file.
Had to put some additional code in place elsewhere for the game to see those two files, but now it works.
And since those files are not used by any other storylines, if we keep using those for all sidequest stuff, we can pop these in everywhere.

I do get some stuff in my error.log file, but I don't think that is your doing. Saw them before as well when playing different storylines.
Should have a lookey to see if I can figure out why I'm seeing that. Doesn't seem to have an ill effect, but I don't like needless errors logging either.

Oh... does anyone know what that "I know someone who'll pay very good money to anyone who can spare him certain chores. If you help me I'll introduce you to him.
He trusts me and I'm sure you'll suit him perfectly." thing is about? Rys Bloom never makes reference to it after being hired. :shrug
 
Rys Bloom too? I hadn't considered that.

I never really questioned him so never saw that line.
 
I wonder what would be the best way for handling this codewise... Simple version is to create separated sidequest files that we can pop into whichever storyline folder we want.
However, that is going to create a lot of copies of the same files. Alternatively, we could put them in the main PROGRAM folder, but then they would instantly be available in every single storyline.
Any thoughts?
 
I don't think things like the Animists would go well with Woodes Rogers. But multiple copies is not good either. Is there no way to put them in Programs and then block them out in the individual storylines?
 
NOTHING goes well with Woodes Rogers, because that one distinctly was not made for Free Play.

We can't make Animists a "global" sidequest anyway, because that would interfere with the Jack Sparrow storyline as that one has a modified copy of that instead.
 
Alternatively, we could put them in the main PROGRAM folder, but then they would instantly be available in every single storyline.
If you copy the sidequest code to quests_common all storylines can use it but you still would need some kind of starter in
the StartStoryline files for those storylines? If it's a character that starts it - skip him in that storyline. I think I did.

NOTHING goes well with Woodes Rogers
A nice way to put it...;)
 
If you copy the sidequest code to quests_common all storylines can use it but you still would need some kind of starter in
the StartStoryline files for those storylines? If it's a character that starts it - skip him in that storyline. I think I did.
Very possible, of course. But we have to be careful then of several characters or rumours providing hints to its existence.

A nice way to put it...;)
The subject here was decidedly "sidequests". NOT your storyline as a whole, of course! :whipa
 
Don Lasagnetti has added the following sidequests into the Master & Commander storyline:
Zaid Murro's problems.
Find Angelique Moulin's Father
Escort Vigila Mendes' ship.
Find the missing son of the Spanish admiral.
Sink the Pirate corvette.
Help the Boatswain
Help the Lady
Saving Toff's daughter.
The Saga of the Blacque Family

Anyone tried them yet? We'll be adding these to the other storylines soon too, of course.
 
I don't know what half of those quests are, so I certainly haven't tried them yet. :read
I'll look into some of them when I get the chance.
 
Today I noticed that the Baldewyn Coffier sidequest couldn't be completed, so I fixed it for all storylines.

Also, it would be welcome if people could check the governors' dialog on the following two sidequests:
http://www.piratesahoy.net/wiki/search-for-bartolomeus-ship/ in the Standard Storyline
and
http://www.piratesahoy.net/wiki/gentleman-jocard/ in the Jack Sparrow storyline

I had to edit those files quite extensively to make the regular governor dialog make sense, but didn't test if their quest dialogs still match up.
 
This one is during Free-Play(Wip11)
Untitled.png
 
Which storyline?

That sidequest isn't even supposed to be active outside the Standard storyline. :shock
 
both the two free-play.
Jean Laffite and Jack Aubrey.

but it would be nice to add that..:)
 
Can't you do it? Putting side-quests in other storylines is some of the easier Modding there is. :yes
 
Those error messages should tell you which quest cases you need and if there are any character IDs missing.
Quest cases are in: PROGRAM\Storyline\standard\quests
Characters in: PROGRAM\Storyline\standard\characters\init

Since this quest seems to be active all the time, you should probably move the applicable code to:
PROGRAM\Characters\init
and
PROGRAM\QUESTS\quests_common.c

:doff
 
Since apparently the Girl Gambled in a Card Game is active in ALL storylines, I figured I'd have a go at actually making it work outside the Standard one.
The opening scene now works at least; haven't tried the completion of the quest yet, but it will be in the next update.
 
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