void Give_Ship()
{
ref sld;
sld = &Characters[GetCharacterIndex("Dummy_1")];
ChangeCharacterAddressGroup(sld, "BridgeTown_town", "goto", "goto22");
sld.Dialog.CurrentNode = "Give";
sld.Talker = 10;
LAi_SetStayTypeNoGroup(sld);
sld = &Characters[GetCharacterIndex("Dummy_2")];
ChangeCharacterAddressGroup(sld, "BridgeTown_town", "goto", "goto22");
sld.Dialog.CurrentNode = "Give";
sld.Talker = 10;
LAi_SetStayTypeNoGroup(sld);
sld = &Characters[GetCharacterIndex("Dummy_3")];
ChangeCharacterAddressGroup(sld, "BridgeTown_town", "goto", "goto22");
sld.Dialog.CurrentNode = "Give";
sld.Talker = 10;
LAi_SetStayTypeNoGroup(sld);
sld = &Characters[GetCharacterIndex("Dummy_4")];
ChangeCharacterAddressGroup(sld, "BridgeTown_town", "goto", "goto22");
sld.Dialog.CurrentNode = "Give";
sld.Talker = 10;
LAi_SetStayTypeNoGroup(sld);
sld = &Characters[GetCharacterIndex("Dummy_5")];
ChangeCharacterAddressGroup(sld, "BridgeTown_town", "goto", "goto22");
sld.Dialog.CurrentNode = "Give";
sld.Talker = 10;
LAi_SetStayTypeNoGroup(sld);
}