Actually, everything I think I’ll need is already in the game, at least to do it simple at first. Creating a ships boat is simple, it’s just another ship and the rowboat model is already in the game. Then add a ships boat action icon that appears only when your on your ships deck. Set up a logical test to see where you are, either the deck of your ship or on a ships boat.
If you are on the deck of your ship, run another logical test to insure you don’t have a ship in slot 4, if you do then the rest of this does not work. Generate a ship boat (the same function as purchasing it, but with no cost) into slot 4. Transfer command into the ship boat and move your primary ship into slot 4 (just like if you did it manually). The ship boat could move you to shore or anywhere else you wanted to go. Because it is now your primary ship, when you return to your ship your on the ship boat.
If you are on a ships boat, transfer command from the ships boat into whatever ship you currently have in slot 4 (should be your primary ship) and delete the ships boat now in slot 4 (the save function as selling it, but you get no money for it).
The challenge is finding the code that’s already there, coping it to the proper folder, the coding for the action icon and the logical test coding.
BTW – Love the new update to Alpha build 14 from your site. Mr. Gibbs is a kind of blue, but would rather have him in the game and blue than not in the game and perfect! There is a bug that I’ve noticed with the transfer to your ship’s deck before going ashore: if you hit the quick action button before doing something else, you are transported to the last port you visited with your ship still at the port you just left!