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Ships Boats

That would be great. A word to the wise though: Don't try to start with something too difficult. Try to start with something simple first. This project might be a bit complicated. I'm not entirely sure if it can be done at all. I think it should be possible, but be prepared: It'll be quite challenging. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Actually, everything I think I’ll need is already in the game, at least to do it simple at first. Creating a ships boat is simple, it’s just another ship and the rowboat model is already in the game. Then add a ships boat action icon that appears only when your on your ships deck. Set up a logical test to see where you are, either the deck of your ship or on a ships boat.

If you are on the deck of your ship, run another logical test to insure you don’t have a ship in slot 4, if you do then the rest of this does not work. Generate a ship boat (the same function as purchasing it, but with no cost) into slot 4. Transfer command into the ship boat and move your primary ship into slot 4 (just like if you did it manually). The ship boat could move you to shore or anywhere else you wanted to go. Because it is now your primary ship, when you return to your ship your on the ship boat.

If you are on a ships boat, transfer command from the ships boat into whatever ship you currently have in slot 4 (should be your primary ship) and delete the ships boat now in slot 4 (the save function as selling it, but you get no money for it).

The challenge is finding the code that’s already there, coping it to the proper folder, the coding for the action icon and the logical test coding.

BTW – Love the new update to Alpha build 14 from your site. Mr. Gibbs is a kind of blue, but would rather have him in the game and blue than not in the game and perfect! There is a bug that I’ve noticed with the transfer to your ship’s deck before going ashore: if you hit the quick action button before doing something else, you are transported to the last port you visited with your ship still at the port you just left!
 
The bug is caused by the code automatically adding the 'disembark' function to the hot key for instant action which is what the Anchor used to do. Whoever made the code, changed the anchor to send you to the deck but did not properly remove the code to send you to port, instead it got sent to the hot key! When you walk to the entry port on the deck on the deck of your ship, you get the boat icon which over-rides the current hot key and sends you to the current port. But if you use the hot key (like walking up to someone to talk to them) it still has the LAST disembark location saved and executes that action. Use a land function to over-ride the hot key (enter to talk to someone) and it resets the key. I haven't looked to find it yet, but I'm sure that's what it is. Whoever did the Mod should be able to fix it fairly simply with a simple edit.
 
What you say should, in theory, work. You'll probably need to make some additional modifications to the copy-pasted code though. But even copy-pasting properly is challenging, as is finding the code you actually want to copy-paste.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Love the new update to Alpha build 14 from your site. Mr. Gibbs is a kind of blue, but would rather have him in the game and blue than not in the game and perfect!<!--QuoteEnd--></div><!--QuoteEEnd-->Kazeite made that reskin. Perhaps you can tell him that and he could do some more work on it? In any case: I agree that I'd prefer to have Mr. Gibbs ingame than to not have him, even if he isn't perfect.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->There is a bug that I’ve noticed with the transfer to your ship’s deck before going ashore: if you hit the quick action button before doing something else, you are transported to the last port you visited with your ship still at the port you just left!<!--QuoteEnd--></div><!--QuoteEEnd-->I think Pirate_K has fixed that bug by now in his files, but I don't think I or anyone else has that fix yet. We'll just need to have some more patience for Pirate_KK's update.
 
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