<!--quoteo(post=179352:date=Jan 17 2007, 11:23 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 17 2007, 11:23 AM) [snapback]179352[/snapback]</div><div class='quotemain'><!--quotec-->
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yes, well, such names are pretty different in dutch as well. for example:
mizzen mast: bazaansmast
foremast: fokkemast
just plain different. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

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And yet, similiar <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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You know, Polish and Dutch names are quite similiar. Observe:
mizzen mast - bazaansmast - bezanmaszt
foremast - fokkemast - fokmaszt
I gather that main mast Polish name, "grotmaszt" would be, like, "grottenmast" in Dutch or smth? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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OK, back to work: <b>Sisko</b>, theoretically, you don't need to model any rigging at all - the game will place lines in apprioprate locations, dictated by locators (which also show where cannons are, where are the masts, and where are the fires caused by enemy cannonfire). However, some of the thicker ropes cannot be adequately shown, so, I think those should be modelled.
Tell you what: look at your rigging plan and model only the thickest lines, like the one going from bowsprit to main mast, and make the rest with the locators.
Well, don't worry about those locators now - we'll take care of them when the time comes <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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Also, if you use Maya, then I won't be able to help you with the export process. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

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And, btw, here's my progress on cannon:
There's only edges left to texture <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="

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A realy Nice map. =)
Can you descripe me your Export process?
Maybe is an important step in your description for me.
I think my problems are the vrml files.
Sisko