I just remembered that I disabled the Difficulty Factor in the false flag detection chance.
Since it seems to be working in its current state, I'll take a chance and enable that again.
It is just one line of code that doesn't look like it should have any completely insane effects.
So it will just affect the balancing and you'll get recognized more easily on higher difficulty levels.
But hopefully still not excessively so....
I do think @Screwface put a lot of thought into that whole system in the past.
Unfortunately there were too many other things interfering with his systems, causing it to never quite live up to its potential.
But now I have thrown all those "other things" out of the window and the system seems to actually have gotten the control that it needs to function.
So I'm hoping that we can rely on @Screwface's original balancing and see what happens.
Since it seems to be working in its current state, I'll take a chance and enable that again.
It is just one line of code that doesn't look like it should have any completely insane effects.
So it will just affect the balancing and you'll get recognized more easily on higher difficulty levels.
But hopefully still not excessively so....
I do think @Screwface put a lot of thought into that whole system in the past.
Unfortunately there were too many other things interfering with his systems, causing it to never quite live up to its potential.
But now I have thrown all those "other things" out of the window and the system seems to actually have gotten the control that it needs to function.
So I'm hoping that we can rely on @Screwface's original balancing and see what happens.