• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Mod Release SD:TEHO 1.7.0 : Cheat menu v1.3 / Skill and SPECIAL uncap v1.0

Well I think I am done with English And Main char then. (so far lol)
After looking around I came over Willy.

Willy is now my English Unifrom :D Thanks again Triger I would never have managed this with out your guidance and help!

Not the same facemodule as the rest.. but rest is not that bad.. and how often do you focus your face in this game.
View attachment 38138

So the total Summed up
1 English Officer Unifrom Edited
6 English Officers Diffrent Faces and bodies. 4 Red Coats 2 Blue Coats.
6 English Soldiers. Melee and Muskets. Diffrent Faces and 12 diffrent bodies. 2 per unit. 1 for Melee 1 for Musket.
2 Captains. Blue Coats.

All have diffrent faces etc and profile picture. So you do not get duplicats :)
Time to Test it out xD

"Hits New Game"
you welcome, im glad to be of any assistance

to the govenors i think the russians named them huber not sure tho

EDIT: im now sure that this siting govenor in the previous post is huber_4, did checked it and on side note i think hes in my mod aswell, atleast i did add some hubers trhere:p

pls report any bugs in my mods if someone encounters them, TY
 
Last edited:
you welcome, im glad to be of any assistance

to the govenors i think the russians named them huber not sure tho

EDIT: im now sure that this siting govenor in the previous post is huber_4, did checked it and on side note i think hes in my mod aswell, atleast i did add some hubers trhere:p

pls report any bugs in my mods if someone encounters them, TY


Ahhh Yeah I do recall seeing one.
Thanks again my dude :) Then I know where to look next :D

AND about Bugs or issues.

BUG:1
When I talk to an officer and choose
1. I need you to do something for me..
2. I need to wait
3. Game Broken need to load.

case "menagement":
dialog.text = "What do you need?";
link.l1 = "Ship maintanence...";
link.l1.go = "menagement1";
link.l2 = "Politics...";
link.l2.go = "menagement2";
link.l3 = "Supplies, guns, cannons...";
link.l3.go = "menagement3";
link.l4 = "Build new ships...";
link.l4.go = "menagement4";
link.l5 = "Immortality, pots, char upgrades...";
link.l5.go = "menagement5";
link.l6 = "Cash and items for quests...";
link.l6.go = "menagement6";
link.l7 = "Officers...";
link.l7.go = "menagement7";
link.l8 = "I need to wait";
link.l8.go = "TalkSelf_StartWait";
link.l11 = "No time for that.";
link.l11.go = "Exit";
break;

Path is broken for me. I do not see why tho.
But you know me, might be me using a bad version.
BUT I have not edited much in the Enc_Officer_dialog.c (Like we spoke of earlier)
And I should have the updated version of it. After I got the new dialog from you.

So Might be worth looking into.

BUG:2
Last one is UNSURE.
But I recall having the game break when I Ask an Companion so "sail solo" To meet you in a town or what ever.
(BUT you might have fixed that I havent tested it after I got a new officer dialog from you) So I will come back to you on this.
 
Ahhh Yeah I do recall seeing one.
Thanks again my dude :) Then I know where to look next :D

AND about Bugs or issues.

BUG:1
When I talk to an officer and choose

1. I need you to do something for me..
2. I need to wait
3. Game Broken need to load.

case "menagement":
dialog.text = "What do you need?";
link.l1 = "Ship maintanence...";
link.l1.go = "menagement1";
link.l2 = "Politics...";
link.l2.go = "menagement2";
link.l3 = "Supplies, guns, cannons...";
link.l3.go = "menagement3";
link.l4 = "Build new ships...";
link.l4.go = "menagement4";
link.l5 = "Immortality, pots, char upgrades...";
link.l5.go = "menagement5";
link.l6 = "Cash and items for quests...";
link.l6.go = "menagement6";
link.l7 = "Officers...";
link.l7.go = "menagement7";
link.l8 = "I need to wait";
link.l8.go = "TalkSelf_StartWait";
link.l11 = "No time for that.";
link.l11.go = "Exit";
break;

Path is broken for me. I do not see why tho.
But you know me, might be me using a bad version.
BUT I have not edited much in the Enc_Officer_dialog.c (Like we spoke of earlier)
And I should have the updated version of it. After I got the new dialog from you.

So Might be worth looking into.

BUG:2
Last one is UNSURE.
But I recall having the game break when I Ask an Companion so "sail solo" To meet you in a town or what ever.
(BUT you might have fixed that I havent tested it after I got a new officer dialog from you) So I will come back to you on this.
Oh ya i can imagine that forced wait breaks in officer cheat menu as i didnt intendet to add/leave it there, ok TY for reporting it i get on it asap currently was tinkering in mayan, hate to work on model textures etc...

EDIT: new version is up Officer cheat menu v2.2.2
 
Last edited:
Oh Texture Edits? :bounce
You edit the texture files?:shock

Well this is my first Animation "bug" :p hahaha
hahaha2.JPG
Was due to me holding a musket before talking to him hahaha.. All good when I remove the musket.
CURSE these muskets :whipa
 
to edit the sails was way easier then blast charls face onto a spanish officer, well think for now take a break from it

Smart idea. Good luck Hope you get it to work :cheers


I am currently just playing, enjoying my new looks and officers :D I am yet to get a new armor tho.. so I am still running around "armor" less.
But I do like the modules I used to I still enjoy it.
"Plan to add the English Unifrom, as soon as I get the Frence but default" Got something to look forward to :bounce

I tend to not spawn in to much when I play as it also ruins some of the fun.
But I can if I want to thanks to your mod:treasure:


Found some cool modules also.
From "what I think I heard" SDTEHO was suppose to have more than 1 main character.
I guess
Resc_0 (And the rest Resc)
Pat_0 (And the rest of Pat) = Same module as Willy_6.gm and Willy_1.gm (If I do not mix)
Blad_0 (And the rest of Blad)
I think also
Port_0 (And the rest Port)
I guess they where the other main character choices, as they have full armor support. And Musket.
But I do not know.. hehe..

:ship
 
Smart idea. Good luck Hope you get it to work :cheers


I am currently just playing, enjoying my new looks and officers :D I am yet to get a new armor tho.. so I am still running around "armor" less.
But I do like the modules I used to I still enjoy it.
"Plan to add the English Unifrom, as soon as I get the Frence but default" Got something to look forward to :bounce

I tend to not spawn in to much when I play as it also ruins some of the fun.
But I can if I want to thanks to your mod:treasure:


Found some cool modules also.
From "what I think I heard" SDTEHO was suppose to have more than 1 main character.
I guess
Resc_0 (And the rest Resc)
Pat_0 (And the rest of Pat) = Same module as Willy_6.gm and Willy_1.gm (If I do not mix)
Blad_0 (And the rest of Blad)
I think also
Port_0 (And the rest Port)
I guess they where the other main character choices, as they have full armor support. And Musket.
But I do not know.. hehe..

:ship
the 2 others are:
Code:
            ch.FaceId                 = 203;
            ch.HeroModel             = "Diego_1,Diego_1,Diego_1,Diego_1,Diego_1,protocusto,Diego_6";
Code:
            ch.FaceId                 = 202;
            ch.HeroModel             = "Willy_1,Willy_1,Willy_1,Willy_1,Willy_1,protocusto,Willy_6";
in full:
Code:
void CCS_SetNewMainCharacter(ref ch, int num)
{
    if(num < 1) num = 1;
    switch (num)
    {
        case 1: //Шарль де Мор
            ch.FaceId                 = 201;
            ch.HeroModel             = "Sharle_1,Sharle_2,Sharle_3,Sharle_4,Sharle_5,protocusto,Sharle_6,Sharle_8";
            ch.name                 = "Charles";
            ch.lastname                = "de Maure";
            ch.nameGen                = "Charles";
            ch.lastnameGen            = "de Maure";
            ch.nameDat                = "Charles";
            ch.lastnameDat            = "de Maure";
            ch.sex                    = "man";
            ch.model.animation         = "man_A";
            ch.HeroParam.HeroType     = "HeroType_1";
            ch.nation                = FRANCE;
            ch.BaseNation            = FRANCE;
            ch.info                    = "The son of a French noble, an idler, a painter, and a lady-killer - he has come to the Caribbean in order to find his lost brother. " +
                                      "This is the place where he is going to find himself, face lies and dangers, seek after knowledge and love. In the end, he will have to get rid of any obstacles to reach the ultimate goal. " + NewStr() +
                                      "Morals, society, titles and privileges do not mean much to Charles. He knows the price of man's vice, he never has experience of the bitter taste of defeat or a fight to the death. And how could he possibly gain such experience in the bright and gorgeous salons of Paris? " +
                                      "He absolutely doesn't brag neither title nor privileges. Charles was wise enough to understand that his home education couldn't prepare him for real life, so he was taking extra classes." + NewStr() +
                                      "What activities did he find most interesting and promising? ";
                                      
        break;
        case 2: // Диего  де Монтойя
            return;           
/*           
            ch.FaceId                 = 203;
            ch.HeroModel             = "Diego_1,Diego_1,Diego_1,Diego_1,Diego_1,protocusto,Diego_6";
            ch.name                 = "Диего";
            ch.lastname                = "де Монтойя";
            ch.nameGen                = "Диего";
            ch.lastnameGen            = "де Монтойя";
            ch.nameDat                = "Диего";
            ch.lastnameDat            = "де Монтойя";
            ch.sex                    = "man";
            ch.model.animation         = "man_A";
            ch.HeroParam.HeroType     = "HeroType_1";
            ch.nation                = SPAIN;
            ch.BaseNation            = SPAIN;
            ch.info                    = "Здесь будет описание Главного Героя Диего де Монтойя.";                                   
*/           
        break;       
        case 3: // Паттерсон
            return;
/*           
            ch.FaceId                 = 202;
            ch.HeroModel             = "Willy_1,Willy_1,Willy_1,Willy_1,Willy_1,protocusto,Willy_6";
            ch.name                 = "Вильям";
            ch.lastname                = "Патерсон";
            ch.nameGen                = "Вильяма";
            ch.lastnameGen            = "Патерсона";
            ch.nameDat                = "Вильяму";
            ch.lastnameDat            = "Патерсону";
            ch.sex                    = "man";
            ch.model.animation         = "man_A";
            ch.HeroParam.HeroType     = "HeroType_3";
            ch.nation                = ENGLAND;
            ch.BaseNation            = ENGLAND;
            ch.info                 = "Благородные намерения этого молодого дворянина о честной торговле на благо нации и собственного кошелька разбились о реалии жестокой действительности." +
                                      " Пришлось обзаводиться каперским патентом и прокладывать себе путь к благосостоянию пушками и клинком, забыв о чванливых манерах Старого Света...";
*/                                     
        break;
    }   
    
    ch.model = GetSubStringByNum(ch.HeroModel, 0);
    ch.cirassIDX = 0;
    
    if(ch.sex == "woman")
    {
        ch.model.height = 1.75;
    }
    else
    {
        ch.model.height = 1.8;
    }
}
 
Yeah thanks man :)

Well you gotta tell me how the Texture atempt is going When you get back to it :)
I got quite intressted in that :p
The Idea of just putting the face on a body. I hope it works.

EDIT1:
Yeah I noticed that Willy is Scottish(English).. Is it Willy from Simpsons?:p
Willy.JPG



EDIT2:
I finaly got an armor on the new play :D
(I have added that Module for all the other armor modules, but I have diffrent for Frence, Spanish and English.)
Gotmytrencharmoryey.JPG
 
Last edited:
Well I found another to cool looking modules. Faces are abit off.. but the rest quite good. SADPART is no Musket support :c But I think I will just NOT use a musket when I use that unifrom. hehe as a quick fix for now. OR I can use them for Other units.
Disliked that the module changed so much from "This to Willy" and the Current Spanish I have is.. SO purple.. it hurts lol.

Baronet_1 English Unifrom and Baronet_2 Spanish" Unifrom
EnglishUnifrom NO Musket Support.JPG
SpanishUnifrom NO musket support.jpg


melike.JPG
"Sexy"


So yeah, if you get texture progress I might have a mission for you hahahaha ^^
"You see all these mixed faces" It's heresy!
My Dream is to have one "Face" AND musket support with no clipping..
I am a demanding man.
rofl.
 
Last edited:
Well I found another to cool looking modules. Faces are abit off.. but the rest quite good. SADPART is no Musket support :c But I think I will just NOT use a musket when I use that unifrom. hehe as a quick fix for now. OR I can use them for Other units.
Disliked that the module changed so much from "This to Willy" and the Current Spanish I have is.. SO purple.. it hurts lol.

Baronet_1 English Unifrom and Baronet_2 Spanish" Unifrom
View attachment 38143 View attachment 38144

View attachment 38145
"Sexy"


So yeah, if you get texture progress I might have a mission for you hahahaha ^^
"You see all these mixed faces" It's heresy!
My Dream is to have one "Face" AND musket support with no clipping..
I am a demanding man.
rofl.


Pls check ur private conversations
 
To sum it up:

as from 22.01.2021

all reported bugs fixed:)

new versions of mods are up

there are for download in post #1:

Officer cheat menu v2.2 / Think out loud cheat menu v1.5 (TOL 2 v1.4 / OCM 2 v1.2 / NSR)

under: "Attached Files"

Current versions:

Officer cheat menu v2.2.2
TOL cheat menu v1.5.3
TOL 2 cheat menu v1.4.1
OCM 2 v1.2.0
OCM 2 For Tichingitu v1.0.0

Skill and SPECIAL uncap v1.0.1

As of today i add a seperat file for download:

Skill and SPECIAL uncap:

It does what it says skills no longer cap on 100 and special can be set beyound 10.
So after you hit 100 in each skill the levling dont stops there but continues:)

Its not restricted to main PC or Officers but all the NPC's are affected by it

Screenshot - 2021-01-22 , 23_45_22.png
 
Last edited:
:ahoy
Holy cow.
:bounce Nice work on updates! And the new Skill UNCAP. :cheers

How does that affect enemy AI?
Can you meet captains with like 666 Accuracy? :8q


:ship vs :pirateraft
Lvl 666 lvl 101
"Moooom I am scared!":cool


______________________________________________________________________
Offtopic

"here I am still working on my English Units"
But I am quite happy now. :wp "for now.. but whom know how long that last lol..."

ALSO I do not know if you need it :p But I went tro all the Huber modules.

[Govenor/Major Modules "Can be Cool looking officers" (NO Musket Support, so far I know)
huber_0.gm = Officer 6 Red Coat No Picture Brown hair and brown mustashe
huber_1.gm = Dutch Officer/commander (HMIC Commaner) Pictured
huber_2.gm = Nautral Green White Wig No Picture
huber_3.gm = Pontiff Frence Commander White wig. Pictured
huber_4.gm = Frence Officer/commander White hair Black Face hair. Wrong Picture. (Same as Huber_1)
huber_5.gm = Frence GrayCoat Officer Brownhair + facehair No picture
huber_6.gm = Spanish Officer/commander Blackhair+ facehair Wrong Picture (same as huber_3)
huber_7.gm = Frence Officer Brownhair+facehair Pictured
huber_8.gm = Frence Officer White Wig and Brown facehair. No Picture
huber_9.gm = English Officer Black Hat White pants. Brownhair + Facehair Pictured
huber_10.gm = English Officer No hat White pants Browngrayhair no facehair. Wrong Picture (same as Huber_07)
huber_11.gm = English Redcoat Officer Brownhair + facehair No picture (Same as Huber_05 just red)
"huber_12.gm" = English Officer merchant looking BlackHat + Whitewig no facehair NO picture
"huber_13.gm" = Dutch Officer merchant looking brownkHat + brownhair facehair NO picture
"huber_14.gm" = Spanish Officer, No armor Blacklonghair facehair NO picture
"huber_15.gm" = Spanish Officer, No armor, Blackhat Blacklonghair facehair NO picture
"huber_16.gm" = Spanish Officer Purple, No armor, Blacklonghair facehair NO picture
"huber_17.gm" = Spanish Officer Black No armor, Pillowcoat+ pillowpants Blackbuckethair NO facehair NO picture
"huber_18.gm" = Spanish Officer, Greenish No armor, Redhat Blacklonghair facehair NO picture
"huber_19.gm" = Spanish Officer Blackgloden, Looks like France OFFicer 6 but Spanish Band over chest Blackgraylonghair facehair NO picture
"huber_20.gm" = Spanish Officer, Red Golden White Looks like France OFFicer 6 but Spanish Band over chest Blacklonghair facehair NO picture
"huber_21.gm" = Spanish Officer, Golden White abit green Looks like France OFFicer 6 but Spanish Band over chest lightbrownlonghair facehair NO picture
"huber_22.gm" = Nautral Officer, Bluegolden Gray blowhaircut facehair NO picture
"huber_23.gm" = Spanish Officer redbrown No armor, Pillowcoat+ pillowpants Blackbuckethair goat facehair NO picture
"huber_24.gm" = Spanish Officer Blackgolden white No armor, coat+ pants Black draggedback hair full facehair NO picture
"huber_25.gm" = Dutch Officer Green/gray coat Gray/golden hair No face hair. Pictured
"huber_26.gm" = Spanish Officer Yellow coat, No armor, Yellowhat Blacklonghair facehair NO picture
"huber_27.gm" = Dutch Officer Blueyellow coat, no armor Yellowbrownhat Long Brigth hair no facehair. NO picture

Found the last missing English Officer Module I lacked :D
+ a few bonus.:treasure: And well this is gonna speed up the other nations also.
Quitehappy.JPG :pirates
The one with the red and white band over the chest.
Huber_9.


Br Remi:type1
 
:ahoy
Holy cow.
:bounce Nice work on updates! And the new Skill UNCAP. :cheers

How does that affect enemy AI?
Can you meet captains with like 666 Accuracy? :8q


:ship vs :pirateraft
Lvl 666 lvl 101
"Moooom I am scared!":cool



______________________________________________________________________
Offtopic

"here I am still working on my English Units"
But I am quite happy now. :wp "for now.. but whom know how long that last lol..."

ALSO I do not know if you need it :p But I went tro all the Huber modules.

[Govenor/Major Modules "Can be Cool looking officers" (NO Musket Support, so far I know)
huber_0.gm = Officer 6 Red Coat No Picture Brown hair and brown mustashe
huber_1.gm = Dutch Officer/commander (HMIC Commaner) Pictured
huber_2.gm = Nautral Green White Wig No Picture
huber_3.gm = Pontiff Frence Commander White wig. Pictured
huber_4.gm = Frence Officer/commander White hair Black Face hair. Wrong Picture. (Same as Huber_1)
huber_5.gm = Frence GrayCoat Officer Brownhair + facehair No picture
huber_6.gm = Spanish Officer/commander Blackhair+ facehair Wrong Picture (same as huber_3)
huber_7.gm = Frence Officer Brownhair+facehair Pictured
huber_8.gm = Frence Officer White Wig and Brown facehair. No Picture
huber_9.gm = English Officer Black Hat White pants. Brownhair + Facehair Pictured
huber_10.gm = English Officer No hat White pants Browngrayhair no facehair. Wrong Picture (same as Huber_07)
huber_11.gm = English Redcoat Officer Brownhair + facehair No picture (Same as Huber_05 just red)
"huber_12.gm" = English Officer merchant looking BlackHat + Whitewig no facehair NO picture
"huber_13.gm" = Dutch Officer merchant looking brownkHat + brownhair facehair NO picture
"huber_14.gm" = Spanish Officer, No armor Blacklonghair facehair NO picture
"huber_15.gm" = Spanish Officer, No armor, Blackhat Blacklonghair facehair NO picture
"huber_16.gm" = Spanish Officer Purple, No armor, Blacklonghair facehair NO picture
"huber_17.gm" = Spanish Officer Black No armor, Pillowcoat+ pillowpants Blackbuckethair NO facehair NO picture
"huber_18.gm" = Spanish Officer, Greenish No armor, Redhat Blacklonghair facehair NO picture
"huber_19.gm" = Spanish Officer Blackgloden, Looks like France OFFicer 6 but Spanish Band over chest Blackgraylonghair facehair NO picture
"huber_20.gm" = Spanish Officer, Red Golden White Looks like France OFFicer 6 but Spanish Band over chest Blacklonghair facehair NO picture
"huber_21.gm" = Spanish Officer, Golden White abit green Looks like France OFFicer 6 but Spanish Band over chest lightbrownlonghair facehair NO picture
"huber_22.gm" = Nautral Officer, Bluegolden Gray blowhaircut facehair NO picture
"huber_23.gm" = Spanish Officer redbrown No armor, Pillowcoat+ pillowpants Blackbuckethair goat facehair NO picture
"huber_24.gm" = Spanish Officer Blackgolden white No armor, coat+ pants Black draggedback hair full facehair NO picture
"huber_25.gm" = Dutch Officer Green/gray coat Gray/golden hair No face hair. Pictured
"huber_26.gm" = Spanish Officer Yellow coat, No armor, Yellowhat Blacklonghair facehair NO picture
"huber_27.gm" = Dutch Officer Blueyellow coat, no armor Yellowbrownhat Long Brigth hair no facehair. NO picture

Found the last missing English Officer Module I lacked :D
+ a few bonus.:treasure: And well this is gonna speed up the other nations also.
View attachment 38174 :pirates
The one with the red and white band over the chest.
Huber_9.


Br Remi:type1
Well i called it uncap but no worries cap on skills still there current setting 200 SPECIAL 25
Ofc since nowdays i dont play so idk what u can encounter on seas but in test i did encounter enemys with skills over 100, when i was testing it none of my skills where above 100... im pretty sure u wont encounter enemys with SPECIAL above 10 but as to enemy skills thay will have them more or less equivalent to ur lvl rnd spawns, quest enemys still will have thair stats fixed by quest code i think. Now quests like golden fleet and small quest.... well u better be ready for everything lol

I will add to my mods SaS uncap reroll option as a seperate menu section for example:
Reroll your SPECIAL (vanila) - reroll options between 5-10 link to old reroll
Reroll your SPECIAL (SaS uncap mod) - reroll options between 10-25 link to new reroll for SaS uncap users
10 + 15 rnd
15 + 10 rnd
20 + 5 rnd
mayby 5 +20 rnd and optional like 10+5 rnd or 5+10 rnd, 10+10 rnd etc etc
still thinking on the option values
will add it aswell to officer rerolls

Shuld call my mod Skill and SPECIAL increased but changing the 200 to 666 its simple, so if 200 not enogh we can go higher
but i think for 1 playthru if you dont add xp via cheats 200 its high enogh, thay will need more and more xp to lvl up
 
Wow! :shock That's quite some work you got there @Triger! :cheers

That NOCAP MOD could potentially make the game harder as you might encounter hostiles passed those skills and SPECIAL. :guns:
 
Hello @Triger ,
I would like to ask a few things.
  • First of all, I nearly read all of the comments and OP however I still don't know the difference between TOL and TOL 2 or OCM and OCM 2. What is the difference?
  • Secondly, can you add Scimitar to the weapon spawn list, in-case someone missed it? Under the Quest related items I would love to see gemmed pendant, jewels, junk items such as flintstone - mirrors etc. since most of these will be required by missions and it's a hassle to grind them all when you are on your 10th playthrough.
Thanks a lot for your updates, keep up the good work!

Unrelated but is it possible to spawn anything using Hook's mod's console? If you think those would clutter the UI, we can use that instead.
 
Hello @Triger ,
I would like to ask a few things.
  • First of all, I nearly read all of the comments and OP however I still don't know the difference between TOL and TOL 2 or OCM and OCM 2. What is the difference?
  • Secondly, can you add Scimitar to the weapon spawn list, in-case someone missed it? Under the Quest related items I would love to see gemmed pendant, jewels, junk items such as flintstone - mirrors etc. since most of these will be required by missions and it's a hassle to grind them all when you are on your 10th playthrough.
Thanks a lot for your updates, keep up the good work!

Unrelated but is it possible to spawn anything using Hook's mod's console? If you think those would clutter the UI, we can use that instead.
So 1st of all TOL and TOL 2: TOL 2 is an alt version of TOL indentical cheats only the menu works slightly different, in one menu if u select a chet the menu exits automaticly the other dosent its stays in dialog and u need close the dialog by urself

Now to OCM and OCM 2: OCM hase same cheats like TOL with an addition of officer training cheats (OCM 2), but in OCM 2 there are no Charles cheats so no cheats like in OCM or TOL only officer training cheats are in OCM 2

Was thinking of renaming:
TOL 2 - TOL alt
OCM 2 - OTC (Officer training cheats)
to be less confusing

Now to the additions:
Scimitar - will be added
junk items - mayby, most likly yes but cant promise it for 100%

EDIT: for the jewlery/junk items i would like a list wchich exacty items to add. If the items list will be long make it priority items and secondar, not sure if im able to fit them all in all mods
and mayby some desired values as how muche of them to add

current on the list:
gemmed pendant x5
mirror x5
flintstone x2
 
Last edited:
does that one looks like Scimitar?Screenshot - 2021-01-23 , 19_43_26.png
translator says: Скимитар - S overseas

EDIT: well that one will be added if its the wrong one pls report it asap

my notpad cant anymore lolScreenshot - 2021-01-23 , 19_52_45.png
 
Last edited:
5 flintstone
5 mirrors
5 jade rings or beads
5 emerald beads
5 ruby ring
5 trombone
5 working chronometer

Also being able to spawn a Lugger with upgrades would help with Regatta. (Maybe being able to spawn a ship with 6k cargo hold too?)

Also I saw some people complaining about never finding a Strange Amulet for Caleuche, maybe spawning it then placing it in a container and taking it would advance the quest?

I can add more to the list if you are interested :p
Thanks a lot for your work btw these already make testing some quests piece of cake :doff
 
Back
Top