I only have Custome made Officers ^^
Bit of work, but quite easy when you get a flow on it.
Sadpart is that not all modules support "everything"
Like some do not support melee or some do not support Muskets.
"Example: Let's say that its like this"
95% of modules can use Melee
But only 5% can use muskets.
those 5% cannot melee propper. Becase their module does not have the melee attack animations.
Those 95% cannot use muskets propper. Because their module do not support it.
(They will fly around and clip like madlads..)
So if you do not care about muskets, then you have a low chance of issues.
If you want muskets.. well.. alot more hassel. (I havent found a way to fix the issue myself lol)
Just used the modules that supported it.
YET I havent noticed any issues with "sitting or doing other stuff" Unless.. they have muskets
Then they vanish until you unequip it as there is no module for a sitting musket man.
Melee moduels should support it tho.
I have edited my armors to look like diffrent officers.
(also a quick way to see which animations the module support.)
I made about 6 Musketers per Nation and 3-4 officers.+ full Crew (Navigator, Boatswine etc)
About 16 "officers" per Nation.. (I am not done with all those.. )
These have all diffrent Profile/faces. (May get duplicats if you mix nations.)
Voices (may overlapp if you mix nations.)
But you can get All of them with out any over writhing each other.
So if you want undead or Inca.. you "swap" the module with and Inca and done.
Done with France and England..
half of Dutch and Spain..
and like 1/3 of a "Pirates/Nautral"
My Plan was to only make few changes... oh boi.
More and more I looked tro modules the more and more ideas came about lol.
I blame Triger for helping me.. Now I am stuck in this mess lol.