I only have Custome made Officers ^^
Bit of work, but quite easy when you get a flow on it.
Sadpart is that not all modules support "everything"
Like some do not support melee or some do not support Muskets.
"Example: Let's say that its like this"
95% of modules can use Melee
But only 5% can use muskets.
those 5% cannot melee propper. Becase their module does not have the melee attack animations.
Those 95% cannot use muskets propper. Because their module do not support it.
(They will fly around and clip like madlads..)
So if you do not care about muskets, then you have a low chance of issues.
If you want muskets.. well.. alot more hassel. (I havent found a way to fix the issue myself lol)
Just used the modules that supported it.
YET I havent noticed any issues with "sitting or doing other stuff" Unless.. they have muskets
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Then they vanish until you unequip it as there is no module for a sitting musket man.
Melee moduels should support it tho.
I have edited my armors to look like diffrent officers.
(also a quick way to see which animations the module support.)
I made about 6 Musketers per Nation and 3-4 officers.+ full Crew (Navigator, Boatswine etc)
About 16 "officers" per Nation.. (I am not done with all those.. )
These have all diffrent Profile/faces. (May get duplicats if you mix nations.)
Voices (may overlapp if you mix nations.)
But you can get All of them with out any over writhing each other.
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So if you want undead or Inca.. you "swap" the module with and Inca and done.
Done with France and England..
half of Dutch and Spain..
and like 1/3 of a "Pirates/Nautral"
My Plan was to only make few changes... oh boi.
More and more I looked tro modules the more and more ideas came about lol.
I blame Triger
for helping me.. Now I am stuck in this mess lol.
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