Sorry i saw the number of crew on that last screenie and was like : "I HAVE to say it. "
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@ Luke - all Xebecs should go to thne bottom of the sea, I hate them
@ Hylie - did you really get rid of the floating flag in MK's mod ?
And how many crew and guns did these things have ?
I vaguely remember MK talking about the turtle on this armor but do not remember what it means.
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Having a lot of fun reading the accounts of your adventures Luke. Glad you're enjoying the mod. To answer your earlier question: the jungle towns are the pirate havens at La Francois on Martinique, Puerto Principe on Cuba, La Vega on Hispaniola, and then there's the small villiage of Des Moines south of Maricaibo in the large inlet and the pearl divers villiage in from the Mexican coast.
If I get everything in patch1 I want there will be another one on Dominica.
MK
You are correct mate. However if you do the Dutch questline there is a hell of a fight there at one point!
MK
I eventually want to add the POTC locations and I want to figure out how to make new islands as well. I am well on my way I think. Dominica has been a very successful experiment and is almost ready.
By next year the mod may have twice as many colonies and that would be MUCH more historically accurate.
MK
I think your memory may be a little cloudy Luke. AOP was REALLY buggy. A lot of folks were actually really mad accusing the devs of not even half finishing it. Most of the buildings were unaccessable and there were not that many locations. The only thing that redeemed that game was CyberOps SuperMod. With the mod added it was a pretty darned good game but not even as close to as good as the Build Mods. The only thing that I've ever liked better about the AOP series is the sword fighting.
Also the islands in AOP:CT were much like POTC. They were mostly correctly oriented, but all you got was Puerto Rico, Hispaniola and the lesser Antillies. There was no mainland, only islands. I can't remember if Cuba was there. I don't think it was. That said though that's exactly my thinking. There are some really good island models in AOP1 that are not being used in COAS.
Also two modders that used to hang around here a lot (Drow and Thagarr) got a hold of a really good Russian mod/game which was an add on for AOP1:CT called Secrets of the Far Seas (SOFS). A lot of the new blades and guns you're enjoying in Eras are from that game. Drow had completed an 85 percent English translation for the game. Thagarr was able to get most of the Resource and Program files for the game. This game uses most of the POTC town locations on top of the AOP islands and has been a kind of Rosetta Stone in showing me how I can do that and import them into COAS.
So here's hoping. COAS was like the finished version of AOP1 because all the buildings now opened, we got the mainland, and we got quests. Other than that though you're right - it is buggy and much like a beta which is why the mods add SO much. You realize that stock COAS offers only 4 characters, a dozen ships, and a couple dozen weapons. That's it. I feel like my mod offers a steak dinner over a frozen TV entree. I hope to make it into a multiple course gourmet meal by next year. LOL
MK
The bar maids are supposed to change over when that happens because they are making a run for it if you've killed their accomplices. The name however is a good catch and I will add that tonight for patch1.
Now you know what I do when I get propositioned by them....I give all my gold to one of my officers after I've purchased the room from the bartender. I keep 20 gold on me because then I know if she robs me. Also I figure that 10 gold is fair compensation for her "services". That's right she will take exactly HALF of what you have. So if you have a million gold on you she is taking half a million - and there is no getting it back.
So here's some from me. I was bringing a large convoy of eight ships into Fort de France. I had started with five and picked up an escort mission and managed to bag a couple of English prizes on the way. It's a shame because I had to sink a really pretty little English Sixth rater with excellent numbers (16knot+ speed and 20 pounders) I couldn't take on any more ships.
Anyhoo, I was really impressed with the assortment of French ships in the harbor when I got there. I am really proud of the work I did on the French Navy Warship or French Navire de Guerre as I named her for the game. There were two of them there. Here's some shots of what I saw....
EDIT: Looking at a lot of flag code. PO:TEHO does it, so maybe when\if its ever released we will be able to. Jonathan has been trying to help me get the white flag to work when they surrender.
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