• New Horizons on Maelstrom
    Maelstrom New Horizons


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Screenshots thread

The recipe(s) I found (at least 2) were merged and translated to modern chemical formulas,
then checked and completed using an internet site for balancing chemical equations.
Translated back to historical alchemical symbols. (some I had to invent)
Holy crap, does your creativity know NO limits?!? :shock
 
Launched the Stock game on Xbox once more, started a new game and thought:

How on Earth does this cabin fit inside a Lugger? :8qo_O

IMG_20191103_093306.jpg IMG_20191103_093357.jpg
 
That's easy enough:
Chameleon circuit
The chameleon circuit was the component of a TARDID which changed its outer plasmic shell to assume a shape which blended in with its surroundings so it would be unoticed when it landed.
The best known TARDIS has a faulty chameleon circuit so that it is stuck with the appearance of a police phone box. Others are less well known, partly due to being operated by less famous Time Lords and partly because their chameleon circuits are working, so that their presence is less noticable. This one would appear to have taken on the appearance of a small sailing ship.
 
That's easy enough:
Chameleon circuitThe best known TARDIS has a faulty chameleon circuit so that it is stuck with the appearance of a police phone box. Others are less well known, partly due to being operated by less famous Time Lords and partly because their chameleon circuits are working, so that their presence is less noticable. This one would appear to have taken on the appearance of a small sailing ship.
And Nathaniel Hawk was a time lord.xD
 
Warning spolier.

Here's a location I imported from CT/Coas/TEHO: "Maltains".

It's an interesting and beauty location with several rooms and also a bottom floor.
Cells down there with walk paths.
It was something wrong/corrupt with a misplaced 3D-part in a wrong place but I was lucky
and could remove/move it.
1_location.jpg

Entre:
2_entre.jpg

The theme is religious and military:
3_painting.jpg 4_big_room.jpg

There must be something interesting to find when exploring so I made some "Maltains items":
5_items.jpg

And finally some new characters: (the red one existed already)
6_characters.jpg

The white knight is made like this:
Body base is a white priest from TEHO.
I switched head with the TOOL (to separate it from the body) and then deleted the head.
The helmet is a retextured, downsized barrel which was compatible with the charater model.
Some times models are compatible sometimes not. It can help saving a gm model as VRML and then as GM again to
create compability.

What Howard Pyle is doing here remains a secret.
 
Wow; that is SO cool, @Jack Rackham!
I like that Joaquin De Masse finally has a home. Really speaks to the imagination. :woot

Also super creative on your part with Mr. Bucket Head.
Any chance you could stick a "Knight Who Says Ni" in there too? :rofl
Sorry... couldn't help but think of that for some reason.
You don't actually have to do it. It was more a joke... :wp
 
Wow; that is SO cool, @Jack Rackham!
I like that Joaquin De Masse finally has a home. Really speaks to the imagination. :woot

Also super creative on your part with Mr. Bucket Head.
Any chance you could stick a "Knight Who Says Ni" in there too? :rofl
Sorry... couldn't help but think of that for some reason.
You don't actually have to do it. It was more a joke... :wp
Well in TEHO it's the Order of Malta headquarters in Martinique. ;)

So indeed, he would like the place.


Nice work @Jack Rackham!!! :thumbs1
 
Wow; that is SO cool, @Jack Rackham!
Agreed. :onya I'm looking forward to seeing these in an active game!
Also super creative on your part with Mr. Bucket Head.
Any chance you could stick a "Knight Who Says Ni" in there too? :rofl
That would be tricky, though probably not beyond @Jack Rackham's ability, as it would need more things stuck to the helmet. A Black Knight, on the other hand... with an alternative model using the alpha mask to "remove" the arms by making them invisible... "It's just a flesh wound!" xD
 
That would be tricky, though probably not beyond @Jack Rackham's ability, as it would need more things stuck to the helmet. A Black Knight, on the other hand... with an alternative model using the alpha mask to "remove" the arms by making them invisible... "It's just a flesh wound!" xD
Ah, true! That works too. :cheeky
Also, clearly you remember that movie better than I do.
 
This weeks screenshots are from the swedish colony in WR2.
The town is large but not very prospering.
The idea was a lot of wooden houses and a few brick ones in the "Kristiania" parts.
1 Kristiania_center.jpg

A trick I learned was to show a building from an adjacent location.
2 Kristiania_with_fort.jpg

I learned it from this gentleman - a well known modder...
3 famous_modder.jpg
@Bartolomeu and his work with Cartagena

In the spanish parts of the town (Nueva Suecia) I have used IslaMuelle locations.
Here the added church blocks the main part of the location.
The citizens keep on walking and "uses" the church doors and the bigger wooden doors downstairs.
4 Nueva_suecia_cathedral.jpg

For the townhall entre I imported and retextured the location called "office" from TEHO
5 townhall.jpg

to match the townhall (shipyard4), where you can meet this lady.
6 ancestor.jpg

And soldiers from the period. Officer, infantry, cavalry, artillery (used in the fort).
7 swe_soldiers.jpg
All soldiers and citizens are named after my students. Just for fun.
 
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