Warning spolier.
Here's a location I imported from CT/Coas/TEHO: "Maltains".
It's an interesting and beauty location with several rooms and also a bottom floor.
Cells down there with walk paths.
It was something wrong/corrupt with a misplaced 3D-part in a wrong place but I was lucky
and could remove/move it.
Entre:
The theme is religious and military:
There must be something interesting to find when exploring so I made some "Maltains items":
And finally some new characters: (the red one existed already)
The white knight is made like this:
Body base is a white priest from TEHO.
I switched head with the TOOL (to separate it from the body) and then deleted the head.
The helmet is a retextured, downsized barrel which was compatible with the charater model.
Some times models are compatible sometimes not. It can help saving a gm model as VRML and then as GM again to
create compability.
What Howard Pyle is doing here remains a secret.