A couple of new character models. First is a variant of the "very wealthy-looking guy you could easily imagine to be a governor":
And then there's this adventurous looking import from GoF:
I'd originally tried to import another GoF model for use as a captain in something I'm writing, but that one had a very peculiar problem. When I went to the store in San Juan (and possibly elsewhere, but San Juan is the one I tried), the storekeeper had no talking head, and when I left the store, the screen went black. The game still responded so I could press F1 to get the main menu, then quit. "system.log" then showed the game had been trying to load files with garbled versions of the storekeeper and town location texture files. The only special feature of this character model was that, being from GoF, it uses a different animation file. But it's exactly the same animation I used for my French admiral, and incidentally also the same animation I used for that adventurous import - and they both work perfectly. So the new wealthy-looking guy is basically "hub_spa2" with the face and some of the jacket detail from the model I wanted to import, and he's going to be my captain.
Incidentally, look closely at the feather in his cap. "hub_spa2" has a black rim round the feather because the model's feather is a simple shape. But @DeathDaisy arranged some time ago for character textures to be able to use alpha maps, so I blanked out the black rim for this version.
And then there's this adventurous looking import from GoF:
I'd originally tried to import another GoF model for use as a captain in something I'm writing, but that one had a very peculiar problem. When I went to the store in San Juan (and possibly elsewhere, but San Juan is the one I tried), the storekeeper had no talking head, and when I left the store, the screen went black. The game still responded so I could press F1 to get the main menu, then quit. "system.log" then showed the game had been trying to load files with garbled versions of the storekeeper and town location texture files. The only special feature of this character model was that, being from GoF, it uses a different animation file. But it's exactly the same animation I used for my French admiral, and incidentally also the same animation I used for that adventurous import - and they both work perfectly. So the new wealthy-looking guy is basically "hub_spa2" with the face and some of the jacket detail from the model I wanted to import, and he's going to be my captain.
Incidentally, look closely at the feather in his cap. "hub_spa2" has a black rim round the feather because the model's feather is a simple shape. But @DeathDaisy arranged some time ago for character textures to be able to use alpha maps, so I blanked out the black rim for this version.