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Very true. It should be doable in all ways, but not be too difficult.About leadership:
In the last career that I now can not load, it was well, but not overpowered. That was that french navy character, did not do any quests except pirate hunting for governors, but not excessively. I think leadership was about 5-7 when character reached level 15. I don#t think this is overpowered.
And please keep in mind that there are different styles to play this game. Not anyone would care about quests, not even escorts or merchants or pirate hunts. For example, now I play a pirate and smuggler, and he won't to anything of it. Nor will he ever pay salary, because he already signed articles.
I don't hink it is a bad things if there were more than one way to leadership (or any other skill), to not force players to do things they don't like, but to give them an alternative.
Say, is there any leadership bonus involved when on articles? Perhaps for making the crew happy by plundering and then dividing lots of booty? If not, I would suggest so ...
Apparently not. Just checked the code for that in PROGRAM\Characters\CharacterUtilite.c . That would indeed make sense to add though.For example, now I play a pirate and smuggler, and he won't to anything of it. Nor will he ever pay salary, because he already signed articles.
Say, is there any leadership bonus involved when on articles? Perhaps for making the crew happy by plundering and then dividing lots of booty? If not, I would suggest so ...
Well, what I'm saying is that in the original game you had 10 skills, each of which can be increased by 9 points. That is 90 points total.Level 45? Sure but the only way to do that is with teachers for all abilities including luck and especially melee.
Uh? Wha? No, Commerce skill increases will only increase Commerce and nothing else.
I think he is referring to the non-automated skill system of the original game. So, with 10 skills available,. and getting 2 skill points per level, you 44 levels (=88 skill points) to max any skill from 1 to 10.Then how will you max out any of the other skills? I was using commerce as an example since that is the most important one to me and grappling the least. How do you propose to approximate the other system where you choose which skills to increase?
Skyworm: The game actually becomes fun once you get beefed up to where you can compete with the AI on an equal basis. Just imagine a game where you should almost always win a one on one fight but will almost always lose when outnumbered 2-3 to one, unless you get creative.
I'm just saying that around level 25, for example, you leveled up 24 times. So you should then have up and about 24*2+10=58 out of 100 skill points.Then how will you max out any of the other skills? I was using commerce as an example since that is the most important one to me and grappling the least. How do you propose to approximate the other system where you choose which skills to increase?
You were playing on Divide the Plunder mode, right? I'll have a lookey into that today.One exception being the leadership skill ... this one is really hard without doing quests, but hopefully this is about to be changed soon.