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Reworking the Game's Music

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
So how about we redo the game's music system? How about we add nation-specific music to all towns and also add more adventurous/action music from various pirate films as well? That could add a lot of additional atmosphere to the game and make the music a lot less repetitive. Also it would be fun to have Spanish action music in battles/fights with the Spanish and not when there is no Spanish around.
Also we should apply some of the PotC film music to the various scenes in the CotBP film quest.

I have uploaded a whole bunch of possibly useful tracks <a href="http://pafiles.com/potc/Pieter%20Pirate%20Music/" target="_blank">here</a>.
<b>Atlantis: The Lost Empire</b> - Sounds nice enough, but isn't really piratey
<b>Captain Blood</b> - First real pirate score ever
<b>Cutthroat Island</b> - BEST pirate score ever
<b>Hook</b> - John Williams doing piratey music = awesome <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
<b>Jaws</b> - Contains some more piratey music by John Williams
<b>Muppet Treasure Island</b> - Cool piratey theme by Hans Zimmer and <i>really</i> funny pirate songs
<b>Mutiny on the Bounty</b> - Very good seafaring music with a British touch
<b>No Man's Land</b> - Some American, British and Spanish flavour music
<b>Sinbad: Legend of the Seven Seas</b> - Nicely swashbuckling music
<b>Star Trek I: The Motion Picture</b> - This alternate track sounds nicely seafaring
<b>Swashbuckler</b> - Not so impressive, but piratey nonetheless.
<b>The 7th Voyage of Sinbad</b> - Seafaring music
<b>The Golden Voyage of Sinbad</b> - More almost-piratey music
<b>The Mask of Zorro</b> - Spanish music
<b>The Legend of Zorro</b> - More of the same
<b>The Mexican</b> - Mexican music that might double for Spanish. Slightly silly though
<b>The Plymouth Adventure</b> - Seafaring music. Not so impressive sound quality
<b>The Sea Hawk</b> - Most well-known pirate movie score
<b>Vliegende Hollander</b> - Might be used for Dutch towns

So any thought on what music we could use and where?

I'm going to upload some more, including the full extended PotC film scores and some tracks from El Cid.
 
try 'promentory' from 'the last of the mohicans' as a fort or maybe english theme. it's got a very typical town theme to it, though the last section doesn't fit as good. i could upload it.
 
I've got the complete Last of the Mohicans soundtrack, but I don't seem to have that track. Probably I have it under a different name.
 
it contains mainly a relatively low-sounding fiddle, and is fairly long. i'm not that good at recognising instruments.
 
Ah, I love the El Cid soundtrack (also one of my favourite movies). The "March" has a pretty good dynamic and would be perfect
for land/ship battles imo.

Will listen to the other stuff later in the evening <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Regrds,
Bava
 
speaking of this subject, i've done a major overhaul of the soundtracks i use myself. i'll have to test it out, but i think it will work better than it used to.
 
In any case what I intend to do is to merge all seperate selectable soundtracks we have now into one and then also add a bunch of new music and assign the music where appropriate.
BTW: I didn't upload ALL tracks from the various scores, but I DO have them. And El Cid is great. I really like the Overture and Coronation and the March. I think some of it could work really well ingame, especially for land fights and perhaps boardings. Not sure on ship-to-ship battles.
 
i think i'll look into those. one thing i'd really like to do is add music for the forts. after all, you're not always fighting there. the complete silence bothers me a bit. aby idea on how to do this?
 
I also want to change the atmosphere of the fort. So ýou don't always fight, but also can do other things.
 
<!--quoteo(post=235449:date=Feb 2 2008, 02:31 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 2 2008, 02:31 PM) <a href="index.php?act=findpost&pid=235449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think i'll look into those. one thing i'd really like to do is add music for the forts. after all, you're not always fighting there. the complete silence bothers me a bit. aby idea on how to do this?<!--QuoteEnd--></div><!--QuoteEEnd-->
I do.
I have the main theme with the woman singing in my home near the Governor's mansion in IM.

I'll have to get back to you on how it works. Will post back later.
 
There were some song with music for Australian "Pirate Movie", titled "Victory" by The Pirates & Mike Brady. Although the film was completely idiotic and disaster, that particular song was quite good.

pirate_kk
 
QUOTE (Morgan Terror @ Feb 2 2008, 02:31 PM) i think i'll look into those. one thing i'd really like to do is add music for the forts. after all, you're not always fighting there. the complete silence bothers me a bit. aby idea on how to do this?
Ok here is what to do. ... I think ...

For the forts, they are defined in POTC\Program\Locations\init\CCClocations.c

In each one CCC already added the line

Code:
Locations[n].type = "military";
This sets the sound for this location as military.
Only problem is that this sound scheme is not yet identified in the game.

In POTC\Program\"Sound.c" file under

Code:
void SetSchemeForLocation
you find cases for many location types.

You'll have to add a military case, something like

Code:
  case "military":
SetSoundScheme("town");
SetTimeScheme("land");
SetWeatherScheme("land");
SetMusicAlarm("XXXX");
break;
XXXX will be whatever name you give the music scheme. "Military" should be fine and I continue to use that further along.
Note that this should be OK for outside locations like the fort courtyards.
Different code will need to be added for inside room type fort locations like the armory.

The "SetMusicAlarm" name will also have to be added to POTC\Resource\INI\Aliases\Music_alias.ini
There I'm not sure if you have to add a new section and if so, where else it would need to be defined.

You might get away with just adding it to the section

Code:
;============ SHOP, TAVERN, SHIPYARD ============
so it will look like this:

Code:
;============ SHOP, TAVERN, SHIPYARD, FORT ============ 
[music_shop]
name = MUSIC\Taverna.ogg

[music_shipyard]
name = MUSIC\Taverna.ogg

[music_tavern]
name = MUSIC\Taverna.ogg
name = MUSIC\Town_Exploration02.ogg

[music_military]
name = MUSIC\whatever tune you want to play in forts.ogg

I trust I haven't missed something. I never wrote this stuff down.
 
Thanks a lot for that, Petros! I added the link to it to the tutorials list <a href="http://forum.piratesahoy.net//index.php?s=&showtopic=11380&view=findpost&p=230995" target="_blank">here</a>.
 
i'll try to see if this works tomorrow, if i get the chance. thanks a lot! i know someone who should be pretty eager to have this mod by now, and it's not me. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
I'd never be able to stand Star Trek music in the build mod, mainly because im an avid star trek fan myself it would just seem so out of place. Jaws would seem a bit out of place too.

And i also think it is important to keep the music styles similar, because i find a general mish mash becomes a bit messy IMO.

Speaking of which, ever thought of perhaps a historic type music mode? with classical tunes, sea shanties, battle drums, The British Grenadiers ect ect.
 
<!--quoteo(post=235548:date=Feb 3 2008, 02:23 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE (Merciless Mark @ Feb 3 2008, 02:23 AM) <a href="index.php?act=findpost&pid=235548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd never be able to stand Star Trek music in the build mod, mainly because im an avid star trek fan myself it would just seem so out of place. Jaws would seem a bit out of place too.<!--QuoteEnd--></div><!--QuoteEEnd-->Very true. I had originally uploaded that music for a different purpose: To illustrate the kind of piratey music that has been written in the past so that we can get some ideas for what we want the music for our PotC 4 script to sound like. Since those Star Trek and Jaws tracks are also piratey, I had uploaded those as well. But indeed they shouldn't go into the Build. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />

<!--quoteo(post=235548:date=Feb 3 2008, 02:23 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE (Merciless Mark @ Feb 3 2008, 02:23 AM) <a href="index.php?act=findpost&pid=235548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And i also think it is important to keep the music styles similar, because i find a general mish mash becomes a bit messy IMO.<!--QuoteEnd--></div><!--QuoteEEnd-->Good point. What we could do is to assign each nation a movie so that the music style for each nation (town, battle, etc.) fits together. Of course most pirate music does fit together because it's all orchestral. Funnily enough, it's the actual PotC music that would be out-of-place. Perhaps we can keep the PotC music limited to the appropriate quest cases only?

<!--quoteo(post=235548:date=Feb 3 2008, 02:23 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE (Merciless Mark @ Feb 3 2008, 02:23 AM) <a href="index.php?act=findpost&pid=235548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Speaking of which, ever thought of perhaps a historic type music mode? with classical tunes, sea shanties, battle drums, The British Grenadiers ect ect.<!--QuoteEnd--></div><!--QuoteEEnd-->Could be nice. Where should these tracks play?
 
i think that that many soundtracks would screw things up. i'm having trouble already trying to fit them all in without the nation-specific stuff without creating problems.
 
It is possible to put music in seperate music cases or put different tracks in one music case. For some reason we have three music cases for battles, which are just used at random anyway, so that wouldn't have been necessary at all. I think it's the amount of music cases that is the main problem. But putting more tracks in existing music cases should cause no trouble. Right?
 
no, it would. it's dependant on the amount of soundtracks, i think. though if you are right, then i could just as well remove the unessesary code that's for the PGmus soundtracks and such. maybe it'll improve performance. from what i've seen, using more soundtracks, independant of the amount of cases you use, increases the chance of problems.
 
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