Yes, feel free to add itVery cool!
I see you didn't include this change yet:Do you want that added as well?Code:if(!CheckCharacterItem(Pchar, idbook)) GiveItem2Character(sld, idbook); // PB: Prevent multiple instances of the same book
Right, will take a look at it today.Additionally, any luck on the Antigua "all goods are contraband" exception?
I believe so yesFor your calculation, did you take into account that each qualitized weapon counts for 6 items? There must have been a reason for Jack Rackham increasing the numbers....?
there should be a difference in row 538The file attached to your post is identical to the one already in my game? Did you upload the right one?
Will see what I can do after the fetch quest is doneThat definitely makes sense! I like it. If you have the chance to include that for Beta 3.3 still, I don't think you'd hear me complaining.
Even if it is a simple version where, if you arrive outside a break time and you do get caught despite having the schedule, then they will confiscate and change it.
Though indeed it would be more fun if there were ALWAYS a risk of this, also when randomly walking around towns.
On that subject, perhaps the guards should care more about you walking around their town if you are hostile to their nation.
Right now, if you managed to get into the town, nobody will challenge you. Only the shipyard/store may refuse to deal with you.
But never do you actually get attacked by the soldiers for being an enemy of the state.
This could potentially be annoying for players who like to smuggle a lot.
It will only be on that island, so you just need to pick another island.