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No it isn't.Or is newgame_continue not called on loading a game?
int troops = 0;
int troops = 5;
void CreateCoastGuardPatrol()
{
ref PChar = GetMainCharacter();
ref sld;
//LAi_CreateFantomCharacter(0, "soldier_eng", "", "");
//Levis add smuggling perk -->
float largegroup_chance = 100.0;
if(CheckCharacterPerk(Pchar,"ImproveSmuggling"))
{
largegroup_chance = largegroup_chance*0.5;
}
There is a large chance that if the coast guard finds you they will be in a smaller group then usual. And the chance they find you at all is reduced with 5%.
Just noticed something with Antigua. It is supposed to have ALL goods set to contraband there due to its special status as British Navy base.
Is it possible to set that up again?
This should work ... let me check it and come back to you. You obtained this from a guard right? You didn't do give item 2 player?@Levis: Finally got around to doing some proper smuggling and noticed this:
View attachment 19592
I think you wanted to know about that.
And I seem to have found another issue: You cannot unlock the ImproveSmuggling ability.
The only place it is used outside perks_init.c seems to be here in smuggling.c:So there are two things missing there:Code:void CreateCoastGuardPatrol() { ref PChar = GetMainCharacter(); ref sld; //LAi_CreateFantomCharacter(0, "soldier_eng", "", ""); //Levis add smuggling perk --> float largegroup_chance = 100.0; if(CheckCharacterPerk(Pchar,"ImproveSmuggling")) { largegroup_chance = largegroup_chance*0.5; }
1. The unlock for the ability
2. The 5% reduction in chance for a coast guard patrol to appear
Edit: Is it also a thought to make the Coast Guard Patrol Schedules show up under Quest Items?
They would be easier to find there, I think.
Further finding: Could it be that the Smuggling Questbook entries only work the first time?
I'm now on my third smuggling run on Cuba, but I still have the completed and closed quest book entry from the first time in there.
I think the Questbook entries should be completely deleted upon completing the smuggling run.
Then the next run can put new ones there.
Edit: Additionally, the time that your crew gives you seems to be rounded on the whole hour.
So if it is 23:28, they will say that it is actually 23:00. Does that affect the actual coast guard patrols too?