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Reputation tweak

Grey Roger

Sea Dog
Staff member
Administrator
Storm Modder
I've made a little change to dialog file "Enc_walker.c". If you're "Hero" or "Dashing" and you refuse to help a beggar, lose 1 reputation. The same beggar who would tell the world how nice you are and raise your reputation by 1 when you're "Matey" or less, now tells the world that you're not so nice after all. If you want to keep your shiny reputation, keep polishing it. :D
 
Seems fair to me.
Maintaining a high reputation shouldn't be a "once and done" thing.

I've had this idea spooking around my head for a long time to make reputation always reduce automatically back to neutral if you do nothing to move it either which way.
But I never bothered to look at implementing it.
I probably could figure it out, but I doubt anyone would even really appreciate.
It'd just make things harder, no?
 
I don't like the idea of penalising the player for not doing anything. Were that to happen, expect complaints from players whose reputation dropped for no apparent reason.

But players who are trying to cultivate an extreme reputation one way or the other, and then actively do something against it, are fair game. :D
 
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