Of course "being lucky" is not "a skill that you can improve". Either you have luck, or you don't. It is purely random chance.
So having a skill named "Luck" makes basically no sense.
In the code it is actually called "SKILL_SNEAK" which make a whole lot more sense.
After all, "being sneaky" IS something that you could be bad or good at.
In some parts of the code, this skill is actually used as "Sneak", but in others it quite literally functions as "Luck".
I would like to see this changes so that ONLY the "Sneak" uses remain.
The "Luck" uses should probably be eliminated altogether and/or be replaced by pure random chance.
And of course the displayed name in the interfaces should be changed to match.
I wonder if someone might be interested in searching the PROGRAM folder for "SKILL_SNEAK" to find the spots that may need tweaking?
Perhaps this is something @pedrwyth might be interested in looking into?
So having a skill named "Luck" makes basically no sense.
In the code it is actually called "SKILL_SNEAK" which make a whole lot more sense.
After all, "being sneaky" IS something that you could be bad or good at.
In some parts of the code, this skill is actually used as "Sneak", but in others it quite literally functions as "Luck".
I would like to see this changes so that ONLY the "Sneak" uses remain.
The "Luck" uses should probably be eliminated altogether and/or be replaced by pure random chance.
And of course the displayed name in the interfaces should be changed to match.
I wonder if someone might be interested in searching the PROGRAM folder for "SKILL_SNEAK" to find the spots that may need tweaking?
Perhaps this is something @pedrwyth might be interested in looking into?