It's not a programer issue at all--as I explained the issue is that we give the players numbers (enemey hp, player hp, damage amounts for weapons) and then render them near meaningless by fudging them in all sorts of unexpected ways.
Nothing in my above post had anything to do with realism at all. It is all about achieving better gameplay. Clarity to what affects what, and what roles are good at what, so the player can understand what is going on.
And as I said repeatedly, it isn't about increasing the difficulty of anything, and the idea would be to preserve the difficulty balance. It is about unifying the ways difficulty is managed, and I even laid out very clearly how a set of unified changes would have to take place to specifically avoid increasing difficulty!
Nothing you point out would be a negative effect of anything I am proposing.
Nothing in my above post had anything to do with realism at all. It is all about achieving better gameplay. Clarity to what affects what, and what roles are good at what, so the player can understand what is going on.
And as I said repeatedly, it isn't about increasing the difficulty of anything, and the idea would be to preserve the difficulty balance. It is about unifying the ways difficulty is managed, and I even laid out very clearly how a set of unified changes would have to take place to specifically avoid increasing difficulty!
Nothing you point out would be a negative effect of anything I am proposing.